ComDev -> RE: SARH question (1/23/2014 9:57:15 AM)
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Do the semi-active missiles have a similar (albeit invisible) field of regard in which the illuminated target has to remain in order for the missile to see it, or is the simulation simplified so that as long as the target is illuminated the missile will track, even at high off-boresight angles? Yes builds B480-ish onwards have (pretty neat) overshoot logics and improved collision logics. In the scenario editor, shoot a missile at a target, then move the target around (using Move hotkey) and observe what happens. Make sure you have the very latest build though.
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