Feltan -> RE: convoy, big or small? (1/30/2014 7:39:10 AM)
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ORIGINAL: obvert quote:
ORIGINAL: Numdydar Well I can tell you from my experience as Japan in '44/'45 it is definately something to behold lol. That's why I wanted to play to the end [:)] Even as I was having the 'rain of death' on me, it was still amazing to watch. For any of you JFBs outh there, it is definately worth experiencing [:)]. So keep going to the end. It's too bad players quit when the game is not going as they would wish. If you're playing the Japanese side, why quit in 43 when it's going badly. It will be the same in 44-46. You're just seeing it earlier. [;)] I'd have to look through my AAR to see the shift more closely, but even after the Allies had no CVs in early 43 I noticed a definite change in naval battles, in air battles and on the ground with the 43 upgrades and new equipment. This makes 43 the most evenly balanced and interesting year, as most seem to agree. The Allies might not be able to move forward quickly, but they're no longer (in most cases) retreating. By the end of 43 they're moving forward and taking a toll on the defenses. So after that 44 is just a long slow painful Japanese retreat, at best. At worst I've seen AARs where it's a quick, painful Japanese retreat. That's a lot like 42 for the Allies. Then imagine it got worse. Imagine your economy, your ability to produce and supply and fuel your troops and equipment started to falter. So defenses you'd prepared for years were being tested, at last, but were ineffectual due to these factors and the amazing amount and quality of Allied stuff arriving in theatre. So for the next year, or two if you're lucky, you get to try to make decisions that often can't lead to success because nothing works anymore. And you do this for several years of real life. 'Playing' the Japanese in 45 is nothing like what the Allied player ever faces. The Allies never run out of fuel or supply in 42, the troops never stop coming, although there are never enough planes there are ALWAYS enough ships. At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress. There are still bright spots, and the hope of those positive moments in the midst of utter destruction and collapse are the things that keep us playing. There is also the knowledge of really how bad it can get, which teaches a lot about the war. It is amazing to watch sometimes. So true, indeed! In an original WITP game I am Japan in late February of 45. I am getting pasted every day now. However, in a pique of frustration I did have success. My opponent is big in the PI and China, essentially rolling me up with the "green wave." Any Japanese ship or airplane in the PI, Taiwan area is as good as dead. He avoided hitting the central Pacific islands. I gambled. Invaded and took Midway in December of 44 assuming most of his forces were far to the west. While it worked, Midway is now getting hit with 100+ B-29 strikes out of Pearl every day. It would be dismal to be one of the Japanese units on that small patch of earth -- you would have to be subterranean just to survive. Anyway, your post is great -- playing Japan that late in the war is an exercise in the Churchill quote in your signature block. Regards, Feltan
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