Stwa -> RE: Feature change for Close Combat: Cross of Iron (1/30/2014 8:53:24 PM)
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Hello Matrix (Erik, Steve); I am glad to hear the news on the CC series of games. You may not know, but I found CCMT one of the most enjoyable games ever. I was able to use many of the addon features that Matrix provided to users as extra value for this game. For instance, MODSWAP, which I found a very reliable way to add modifications to this game. As of today, I have dozens of plugins, covering small tweaks, complete mods, and map packs. Also, CC2 Redux and CC5 on CCMT were beneficial in creating a nifty WW2 experience using CCMT. I found the AI credible, so long as the map sizes did not get too large. And finally, the map editor, provided by Mafi (perhaps Matrix too), was the perfect add-on for CCMT. But I have to concur with Erik, that going forward, it is probably beneficial for CC and Matrix to closely examine the CC add-ons of the past. Specifically those that revolve around enhancing Multiplayer gaming. Streamlining future editions of CC would be very welcome by moi. But don't forget the codeline too. As a developer myself (business programs), nothing is more exciting that getting your hands on a piece of code that is filled with seldom-used, unwanted features, and ripping them out of the program, making the codeline much smaller while retaining the used functionality.
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