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daferg -> A few questions (1/24/2014 4:19:51 AM)

I just finished 'A Test of Wills' scenario for the third time and had some questions for the wise ones here. Keep in mind I have only played this scenario and am very much a new guy.

1. Can I plot three different types of artillery fire missions from the same firing unit? In other words, can I plan a FASCAM mission, smoke mission, and a suppression mission all at one time? I know if I plan a FASCAM mission and select three points it will only fire the first plot. The second and third will give the message 'Unit out of FASCAM ammo'.

2. What is the purpose of the 23rd Engineer units? I tried to use them to plug a gap and they do not have AT capabilities. The unit icon is for mech infantry and not the traditional 'E' on its side. They made a good speed bump for the advancing T-72s but thats about it. I read in another post that the engineer units will be getting additional options. I just can't figure out what I can use them for.

3. I am having a bugger of a time with enemy Infantry units that are reduced to a single man or two. I had three Bradley platoons pump 25mm rounds into them with no result. Then the one man army fires back and gets two Bradley kills. Its happened several times and seems to be the dismounts from BTR-60's. My SOP for the Soviet SGT York is to drop mortar/artillery on him but I hate to waste my limited fire support on one man. I'm not complaining but am wondering if this has happened to other players.

Thanks in advance for any help.




CapnDarwin -> RE: A few questions (1/24/2014 4:32:38 AM)

1. Not right now. You can plot the one and when the unit is done if will go on call. If you have the FSCC on, they will give it more missions. In the case of FASCAM and other specialty ammo's, they can run out fast. If the FSCC is on and you do a 3 plot of FASCAM and run out on mission 2 or 3 the FSCC will give the unit new tasking.

2. Mad Russian will have to answer that. Right now engineers and their functions are abstracted in the game engine (hence no "E" units on the map).

3. When units get down into single teams or squads or vehicles it gets more difficult to get a good shot at them (based on the terrain).




daferg -> RE: A few questions (1/24/2014 4:44:22 AM)

Thank you very much Capn Darwin for the helpful and speedy reply. None of the questions are game-stoppers for me but I figured it couldn't hurt to ask.




daferg -> RE: A few questions (1/24/2014 7:26:50 AM)

Well.....I found a use for those 23rd Engineer fellas. I am playing as the Pact forces and have the 2/1321st MRR set up in a hold position vicinity grid 2622. This unit were not engaged previously and were position there as a mobile reserve. B Co 23rd Eng Bn was set up 6 hexes to the west of my position at the start. 3/B 23rd Eng moved to the east while the rest of his unit stayed in place. He ran in three BTR-60PB companies which had him enveloped on three sides. The BTR's were in heavy forest with 90% cover. The engineer unit was quickly knocked down to 1X Mechanized Rifle at hex 2623. The next turn he stayed in place and beat up all three Pact companies. I called for fire and had my 203mm platoons each put suppression fire on him. All three BTR companies fired at him also. The engineer unit (3/B) has not suffered additional casualties since the initial engagement. His single infantry unit has killed 11 Mechs, 6 Infantry, and 1 HQ. Currently he is in an exposed posture, Readiness of 5%, Ammo at 0%, Greater than 8 hexes from his HQ, and a morale of 68%. I can understand the single survivor is hard to kill theory but this is crazy. He does not have a surviving M113 with him so that means no .50 cal. On the flip side of the coin I played as NATO last time. B Company 23rd Engineer was a speed bump for advancing Pact forces and did not have a single kill.

I am more confused than angry. [&:]If three BTR rifle companies with 3 203mm artillery platoons firing in support can't kill this guy I have no idea what will. There has to be other players out there that has dealt with this situation.




CaptCarnage -> RE: A few questions (1/24/2014 10:20:40 AM)

I don't know, just throwing ideas out there but a single remaining unit in 1 hex or 6 guys in a 500x500 meter area. That's a lot of room for 6 people to hide. And the hex you are talking about has 80% cover.




wodin -> RE: A few questions (1/24/2014 10:47:50 AM)

It doesn't happen all the time and to be honest it's what makes the game exciting for me and more realistic than a game that would just write that unit off. It will happen for you aswell..so swings and roundabouts and when it does you see them as heroes!




CapnDarwin -> RE: A few questions (1/24/2014 2:18:56 PM)

Basically what Wodin states. A lot of the action is very dependent on the terrain of both parties, the readiness of both, the skill of both. Usually units that have been fighting a while can't seem to deal with the stragglers, but if you move a fresh unit in the area they generally make fast work of them. I seem my fair share of speed bumps and also heroic stands. Its war and those things happen.




Mad Russian -> RE: A few questions (1/24/2014 2:29:52 PM)

There could be several things in play here.

1) Is the engineer unit in a hold posture? Were they when you tried to use them?

2) History is full of examples of units making heroic stands. When that happens if you get the chance to read the enemy AAR you will see it mimics your response exactly. "How in the heck are those guys still there after all we've thrown at them?"

3) Your own units will sometimes do this. At odd times some unit that should break and run will hold unbelievable odds. I'm sure many of those that have played the game have seen this already as well. As Charles has said we play the game more than the rest of you on average. (I, myself, play at least once a day for at least a couple of turns.)

Another point about the last man standing units. As combat occurs the most veteran and experienced men in the unit are normally combat effective the longest. What means in simple terms is the smaller the unit gets the more experienced those remaining are. So, when you are going against the last part of any unit you are taking on their most experienced members. Those that know how to survive and how to deal out the most damage.

The engineers are there because they would have been. The same reason I include ADA units in scenarios that I don't have any CAS or helicopters involved in. They would have been invited to the party. At the time I was assigned to the combat enigeers in NATO we didn't have Dragon ATGM systems but we had a boat load of LAWs. Get in close enough and they will stop tanks. The game does overrun. If they are in a hold position in town or woods they can do moderate damage to a Soviet armored unit. Against infantry they can do as much damage as any other infantry type unit. I don't know if the game models this, but, just because the M113 is knocked out doesn't mean there is no 50 cal. involved. We had ground mounts for our 50's and even if the track was knocked out that doesn't mean the MG was.

Hope that helps.

Good Hunting.

MR




daferg -> RE: A few questions (1/24/2014 5:43:50 PM)

I felt very bad this morning when I woke up. In the heat of the moment I said some negative things about Flashpoint Campaigns. It was awkward this morning but we've worked through the issues. The game has forgiven me, now I just hope the good lord has mercy on my soul.

Honestly....its a great game. If it was my unit making the Alamo Last Stand I would have been ecstatic. Win some and lose some as they say.

Edited because I'm not the sharpest hammer in the crayon box.




Mad Russian -> RE: A few questions (1/24/2014 5:57:32 PM)

ROFL!!!

You weren't being negative. You were reporting results as you saw them and wondering why.

As I've said, there have been an unknown number of actual commanders down through history that felt exactly how you did.

"How can they still be there?" [:@]

Good Hunting.

MR




daferg -> RE: A few questions (1/25/2014 9:26:21 AM)

I am playing 'A Test of Wills' (again) as the WP and had a first tonight. Has anyone else seen the AI fire artillery on their own troops? I am defending the crossroads at 2322. This is the same battle that has the Audie Murphy engineer AI unit. The AI fired his MLRS from, I think, his 40th FA against a group of NATO engineer dismounts. It killed the unit and I laughed and laughed. The fire mission landed early and the unit it hit had not been engaged that turn. Just thought I'd post and see if anyone else has seen this.




tide1530 -> RE: A few questions (1/25/2014 12:29:10 PM)

That can happen unfortunately. I always feel bad when it does. But then again The 223 arty dropped a round five tents up from where I was in tent city in Graf. nobody told me they felt bad about it :)




z1812 -> RE: A few questions (1/25/2014 1:26:09 PM)

quote:

ORIGINAL: ferg1234

I felt very bad this morning when I woke up. In the heat of the moment I said some negative things about Flashpoint Campaigns. It was awkward this morning but we've worked through the issues. The game has forgiven me, now I just hope the good lord has mercy on my soul.

Honestly....its a great game. If it was my unit making the Alamo Last Stand I would have been ecstatic. Win some and lose some as they say.

Edited because I'm not the sharpest hammer in the crayon box.


Don't feel badly about reporting combat results or other routines that appear quite unusual. What you observed was, under normal circumstances, unrealistic. If it is simply an anomaly and only happens rarely then it can be considered "heroic behaviour".

However if it happens more frequently and is not reported, then it could be overlooked as a bug.




CapnDarwin -> RE: A few questions (1/25/2014 2:15:45 PM)

We have one issue I need to work that Charles noticed in the 2.03 testing. We fixed a couple bugs we found that were deep in the code that could mess things up at odd times and conditions. So it is possible to see odd things. Report them and we will check them out.




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