RedLancer -> RE: What is build-up rule now for GHC? (1/29/2014 3:28:56 PM)
|
Mikhail Your post wasn't very clear - I didn't understand what you meant with the first post - I'm still not sure with the second but guess that you mean HQ Build up of Supply. The rules from the v63 Manual (which I know is a bit out of date - Leo/ Apollo11 updates it and it's issued with the latest patch - look in the Manual Folder) are: v1.04.22 - May 19, 2011 HQ supply buildups are not allowed for HQ's that are more than 20 MPs from their railhead at the moment the HQ buildup is ordered. In addition, the AP cost of an HQ buildup is now increased by the distance in MPs of the HQ from a railhead divided by 3 (truncated). So for an HQ with 3 attached divisions that is 16 MPs from a supply source, the AP cost would be 5+2+2+2+(16/3) =16 (used to be just 11). This increased AP cost is used to calculate the other buildup penalties described in section (20.6.3) in the manual. v1.06.11 - May 10, 2012 Several changes have been made to the HQ Build up rules as follows: - The amount of supplies and fuel delivered to a HQ conducting HQ Buildup is now equal to the total needs of all of the on map units attached to the HQ (supplies/fuel already on hand do not alter this calculation). This replaces the old method of basing supplies/fuel delivered on the AP cost of the buildup. These will then be distributed to bring the units up to 100% of their need with the unused remainder remaining in the HQ. - For each 2 tons of supplies or fuel sent to the HQ, 1 vehicle will be damaged and 1 vehicle will be sent to the HQ. The number of vehicles destroyed remains unchanged.
|
|
|
|