DasTactic -> A couple of suggestions (1/29/2014 5:42:20 PM)
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I've been uploading another YouTube series of Distant Worlds and a number of my viewers have left some really good suggestions that I'd like to pass on. 1. Have a cool-down for both enforcing and releasing treaties. For example, if a player declares a trade embargo then make it stick for say six months before you can remove it. Similarly if you remove the trade embargo have another six month cool-down before you can put another one back on again. Violating the cool-down would lead to a reputation penalty. This would solve players exploiting the AI to milk funds but should also stop the constant flip-flop the AI does with treaties. 2. With regards colonisation tech, have these unique for each race. If, for example, a race has the ability to settle volcanic planets at the start the progression through the tech tree for colonisation should be very different for races that can settle continental planets. And one I would like to see... 3. Have some ship class place-holders for user-made ship designs. For example if you want a planet-bomber capital ship and a general purpose capital ship that upgrade along different paths it involves a lot of micromanagement. Ideally it would be good if the bomber ship in the example was its own class.
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