SephiRok -> Version 1.2.0 Released (2/4/2014 12:13:32 AM)
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Download and apply the update by launching Pandora. NOTE: Saved games from previous versions are not compatible with this version. Added: * Advancements now have a production component. * AI now refits units. * Added desert vegetation. * Added operation images. * Added new territory feature images. * Added escape key to updater to skip update. * Added space, enter and numpad enter keys to updater to download update. * Added ability to queue any uncovered technology for research. * Added ability to modify players slots in the game lobby after loading a game. * Added ability to start a game without any other players. * Morale from difficulty can now be set in the WorldParameters.xml. * Added healthDamage attribute to promoteUnits to allow modding Field Training damage. Changed: * AI factions and aliens now destroy improvements and roads again. * Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls). * Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper. * Formers no longer suffer damage from fungus after completing the fungus cultivation advancement. * Moved Xenology from the second subtier to the first. * City tax rates are now capped at 100%. * New texture for cluster explosions. * Diplomacy panel now displays score of other factions as text and relative to the player. * Improved AI for troop allocations. * Improved multiplayer loading. * Dialogue panel in multiplayer no longer automatically closes. * Moved chat to the top to avoid being over the battle panel. * Spacebar no longer closes the dialogue panel. * Credits, food, minerals, production and research buildings now give a constant bonus of +2 instead of +2/+4/+8. * Field Training now increases the rank only up to 5. * Increased Field Training from 10% health damage to 40%. * Field Training no longer affects units below the damage amount. * Doubled Field Training cost from 16 to 32. * Improved promotion agent to properly take into account damage and the rank cap. * Improved cloning center agent. * Reduced amount of ruins. * Doubled growth produceable gain. * Improved high-dpi support. Fixed: * Fixed game pace not having an effect on alien aggression against AI factions. * Fixed that diplomacy options could be chosen repeatedly under certain circumstances. * Fixed declare war not canceling open borders. * Fixed improve ecoregion icon. * Fixed occasional crash when improving ecoregion. * Fixed being able to exploit the Plantary Market to gain infinite money. * Fixed Wealth giving 3 credits per production instead of 2. * Fixed water units in a city not being displaced after the city disappears. * Fixed Golden Age effects not being seen the first turn. * Fixed Golden Age being produceable more than once. * Fixed language issues. * Fixed aliens sometimes not moving. * Fixed crash when changing display modes in the game lobby panel. * Fixed welcome report being displayed multiple times in multiplayer games. * Fixed chat input getting unfocused at certain events. * Fixed unit being deselected when selecting a dialogue option that closes the dialogue panel. * Fixed incorrect change log being displayed when going from release to beta with the German written language. * Fixed English change log not being displayed when written language is neither English nor German. * Fixed being able to research a technology without meeting its requirements. * Fixed changing resolutions sometimes not working. * Fixed game pace not being taken into account for former work duration. * Fixed crash when clicking on an eliminated contact in the diplomacy panel. * Fixed text pasting adding a character at the end. * Fixed diplomacy being disabled after victory. * Fixed not being able to unqueue technologies. * Fixed being able to unselect queued technologies that are required for other queued technologies. * Fixed faction eliminated event triggering before all units are killed. * Fixed menu screen not always playing menu music. * Fixed intro cinematic playing when loading turn 1 from inside a game. * Fixed some German translation inconsistencies. * Minor fixes.
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