RE: Command HQ prep (Full Version)

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leehunt27@bloomberg.net -> RE: Command HQ prep (9/12/2014 6:17:56 PM)

thank you for this very helpful all




HansBolter -> RE: Command HQ prep (9/12/2014 7:06:08 PM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Chris H


quote:

ORIGINAL: Alfred

Answers to the follow up questions.

1.  The change log #77 from patch 1 was worded clumsily.  It is not to be inferred that the Chain of Command must be followed.  The "its HQs" was meant to mean the applicable HQs which are within range of the LCU and intended to assist.

2.  Defenders can also gain the combat bonus.  This means that when defending a base, even units with no attacking assault value devices should still have the base as their objective because when defending support type squads are counted as having an assault value of 1/10 for odds calculations.

3.  Being 100% prepped for an objective is not in itself a 100% guarantee that the combat bonuses will be present.  Leader ratings also modify the availability and quantum of combat bonuses received.  A Command HQ can give a combat bonus within the range of 0% to 90%.  A Corps HQ can give a combat bonus within the range of 0% to 10%.  Having both Command and Corps HQs within range and at 100% prepped value, can give a combat bonus within the range 0% to 100%.

4.  In determining whether the HQs may provide a combat bonus, both the level and target of the HQ objective is checked.  See BigJ62's last post in this thread

http://www.matrixgames.com/forums/tm.asp?m=2223071&mpage=1&key=objective?

which is the only reference from a dev I have ever tracked down which expands on what the manual states on page 178.

5.  In practical terms, where time is not critical, the desirable prepped thresholds are:

for an atoll invasion - 100%, although anything above 80% might be OK if the landing troops have minimal disruption and the defenders are badly disrupted/fatigued etc
for land combat not in base - anything as objectives do not apply outside of base hexes
for land combat in a base - ideally 100% but anything above 50% will probably be of some value


The closer to 100% prepped for LCU and applicable HQs, the better it is.  However any level below 30 is almost guaranteed to be of no value.

Alfred


I'm assuming from this that Army HQ are treated as Corps HQ.


Correct.

Alfred


They are actually labeled that way as well. Look beyond the unit name and you'll see in the upper left corner of the LCU interface the type of HQ category it falls into is labeled.
Chinese Army HQs are all labeled as Corps HQs. War Area HQs are labeled as Command HQs.




LeeChard -> RE: Command HQ prep (9/13/2014 2:31:15 AM)

Thanks, you've added to my confidence moving forward[:)]




Mac Linehan -> RE: Command HQ prep (11/30/2014 7:44:55 PM)

Alfred -

This thread, and in particular your comments and clarifications, have brought together all of the varied posts and rules that I have read and collected through the years into one coherent whole.

Your posts, are as always, clear and concise.

Thank You for your hours of effort on our behalf.

"If a person has any greatness in them, it comes to light not in one flamboyant hour, but in the ledger of his daily work." Beryl Markham

Lokasenna -

Original:

You only need prep time for two (or three) things:

1) Amphibious landings
2) Defending
Possible 3) Negating your opponent's #2

You will never see a "preparation (+)" in the combat report, only "preparation (-)". That (-) occurs when the attacker's preparation is higher than the defenders.

If you are moving so quickly that you aren't prepped for the next base, then your opponent probably isn't prepped either. In a land war, prep isn't that important. It does make a difference in a small way, but in the grand scheme of a big push through Burma or China, it's not something you need to bother about.

Lokasenna -

Well and clearly said; I appreciate your insight and thoughts.

Mac







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