Defending Gibraltar (Full Version)

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alexvand -> Defending Gibraltar (2/17/2014 1:51:31 PM)

So I've reached the point in my solitaire game where the CW realizes that Germany may be going for Gibraltar through Spain. (One of the hard parts of playing solitaire! Keeping secrets!)

What is the CW's best move to defend the Rock?

Some obvious elements:
1) 2 White print units on the Rock plus the best Div sized unit you can find. (Already done.)
2) Additional white print unit sitting on a transport ready to sail in.
3) Try to build some forts. (Already may be too late for that though.)

How much to commit to Spain? Where?
How much and what to North Africa?
How long do you send the fleet in to die vs the Axis air power?
At what point do you pack it in to save your fleet and troops to defend England vs a potential Sea Lion?
What other tactics do you employ to hold the Rock as longs as possible?




Orm -> RE: Defending Gibraltar (2/17/2014 2:14:50 PM)

My quick thoughts on this. They are not sorted in priority order.


1) Defend the mountain hex NE of Gibraltar with 2 white print units, if possible. These units should not be Spanish. Holding this hex denies German the possibility of stacking ART units here.
2) If Germany attacks Spain in strength along all of the Pyrenees (no Vichy) then it is hard to defend Spain. In fact it is close to impossible. I would then defend Bilbao and Barcelona. In the rest of Spain I would just attempt to delay the advance. Before mainland Spain falls I would get as many Spanish units as possible to Spanish Morocco (or get them out of mainland Spain) so they do not get removed when Spain is conquered.
3) Consider placing a HQ in Tangier for defensive HQ support.
4) Empty (organized) TRS in Cape St Vincent can be used to reorganize units in Gibraltar.
5) ART and AA units located east of Tangier can give support to Gibraltar.
6) If playing with the option Defensive Shore Bombardment then a lot of BBs should be available in high sea boxes in Cape St Vincent.
7) Constantly reinforce Morocco and Spanish Morocco. This support area should not be allowed to be lost.
8) It is often better to disembark into Gibraltar rather than be transported into the port.
9) Land based air, based in Morocco, should assist to keep the sea areaCape St Vincent Allied or at least contested. Long range fighters are especially important for this task.
10) I would commit almost all assets to North Africa since Spain will be lost anyway.
11) Consider Ground Strike the German units located in the hex NW of Gibraltar. Since that is the hex Germany will attack from any disorganized unit there will cause trouble.
12) Also consider Ground Striking German HQs since that will reduce the capability for several attacks during the same turn if they are successful.




Bo Rearguard -> RE: Defending Gibraltar (2/17/2014 6:35:05 PM)

I had gotten the impression from a previous post about the Herculean task of taking Gibraltar for the Axis, that the place could be defended easily by a couple of Royal Navy Jack Tars armed with broomsticks. I may have for rethink that. [:D]




Centuur -> RE: Defending Gibraltar (2/17/2014 6:36:20 PM)


quote:

ORIGINAL: Bo Rearguard

I had gotten the impression from a previous post about the Herculean task of taking Gibraltar for the Axis, that the place could be defended easily by a couple of Royal Navy Jack Tars armed with broomsticks. I may have for rethink that. [:D]


Well, let's say that if the Axis want it badly enough, they will get the rock. You just have to make sure it will cost them an awful lot of units....




Orm -> RE: Defending Gibraltar (2/17/2014 7:21:58 PM)


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Bo Rearguard

I had gotten the impression from a previous post about the Herculean task of taking Gibraltar for the Axis, that the place could be defended easily by a couple of Royal Navy Jack Tars armed with broomsticks. I may have for rethink that. [:D]


Well, let's say that if the Axis want it badly enough, they will get the rock. You just have to make sure it will cost them an awful lot of units....

And that it takes a lot of time.




npilgaard -> RE: Defending Gibraltar (2/26/2014 2:06:02 PM)

MTN unit in the Gib hex if possible, perhaps a Free France unit - (although it tend not to be the factors/attack ratio but the bonuses due to flipped units, HQ support etc. that are most important).
If the hex NE of Gib is held an artillery unit is nice there, to flip the German units adjacent to Gib (similarily the hex is nice for the Germans, as an artillery unit or two placed there can flip defending units with no interception and without taking up space for the attacking units).




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