Base/Station in combat issues (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


CyclopsSlayer -> Base/Station in combat issues (2/17/2014 2:50:00 PM)

There have been a couple issues I have noticed in the past and have just lived with until now.

-Bases default to 'Point Blank' combat range, when opening fire at longest range would make more sense for a stationary object. (yes I reset the range selection to All Weapons or Standoff, not that it seems to make much difference)

-Bases are incredibly passive. Unless an attacker targets them, or fires upon them they seem happy to sit there. Watched two 'Defense' bases next to each other, one base came under attack, the other just sat there and didn't assist until it too came under fire.

-Monster attacks a base and guns won't fire, fighters won't launch until it literally gets inside gun range.

-Many of these issues I solve by mounting one or more Fighter Bays and pre-launch the Fighters. THEY attack at range, THEY actually defend. Then the Fighters attacking wakes the base(s) into ranged action.




elanaagain -> RE: Base/Station in combat issues (2/18/2014 1:03:09 AM)

pre launching fighters... putting them 'on patrol. so to speak. good idea!




Deathball -> RE: Base/Station in combat issues (2/18/2014 6:46:55 AM)

How do you prelaunch fighters? I've never found an option to do so.




Canute0 -> RE: Base/Station in combat issues (2/18/2014 7:37:35 AM)

On state bases you should be able to launch the fighters like at ships.
On private state stations you don't got this option.
But you can launch the fighter manualy one by one. click on a fighter then you got the option to lauch them as icon.




Jim D Burns -> RE: Base/Station in combat issues (2/18/2014 1:17:41 PM)

quote:

ORIGINAL: Canute
But you can launch the fighter manualy one by one. click on a fighter then you got the option to lauch them as icon.


There’s an easier method than that, use the buttons at the bottom of the base screen and you can launch/recover them all at will.

Jim


[image]local://upfiles/5815/F31894A7BC474518AC3EBCDD5FC3CCF3.jpg[/image]




CyclopsSlayer -> RE: Base/Station in combat issues (2/18/2014 2:50:39 PM)

@Jim D Burns;
What Canute is talking about is that if you mount fighter bays on Mining or Gas Mining Stations then on those you don't have the 'Manage Fighters' button. To pre-launch those you need to manually select and order each fighter/bomber.

For some reason Resort Bases DO allow you to Manage their Fighters.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.703125