Torp device/HQ??? (Full Version)

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packerpete -> Torp device/HQ??? (2/17/2014 7:54:56 PM)

I am playing the Guadalcanal scenario and was wondering how to make the 1st MAW has torps available for the airwing. If I understand it correctly They need to made a HQ first but what type? I am trying for a radius of 1 also.

From playing around with the editor I am gathering that the last digit is the radius and a 5 or higher is the torp device? I set the HQ type to 51 and it is not working correctly.

I am assuming that each number has a different connotation and each place a different category. Probably did not word this correctly either but I hope you get the meaning. Thanks in advance.




Symon -> RE: Torp device/HQ??? (2/18/2014 3:35:19 PM)

To provide torps, it needs to be an Air HQ which is numeral 5. The second digit is the range, so 51 is a valid entry. Just because you have a HQ unit doesn't mean you get auto-torps. You need the requisite supply, the base support minimums, and the nominal association requirements.

[ed] Alfred will be a very useful source of information for you.




Gaspote -> RE: Torp device/HQ??? (2/18/2014 3:47:46 PM)

http://www.matrixgames.com/forums/tm.asp?m=3348633&mpage=1&key=torpedo%2Cbase�


quote:

ORIGINAL: Quixote

This hints at nothing, and links to nothing. It's just correct.
(Note: I ran my tests exclusively in stock. I assume that the results hold true for most mods as well, but you know what they say about assuming.)

[image]local://upfiles/29916/D45CAA3E2D7C47FA966BEA5F3C34B8E3.jpg[/image]





Symon -> RE: Torp device/HQ??? (2/18/2014 4:27:44 PM)

You clearly seem know more about it than I do. You have a nice day, now [;)]




LoBaron -> RE: Torp device/HQ??? (2/19/2014 5:30:18 AM)

Just leave me outta this. [:D]




Symon -> RE: Torp device/HQ??? (2/19/2014 1:32:57 PM)


quote:

ORIGINAL: LoBaron
Just leave me outta this. [:D]

Heck no. I'm perfectly serious. Well done. Much better than I could have put it. [:)]




packerpete -> RE: Torp device/HQ??? (2/19/2014 6:57:10 PM)

Thank you very much sir.




Gaspote -> RE: Torp device/HQ??? (2/22/2014 2:12:26 PM)

Although I forgot to mention it's possible to have torpedo with naval HQ in base. I know I got torpedoes in Saipan without air HQ in hex or in range but I don't know what are the condition exactly.

edit : Some naval HQ are command HQ too, they give torpedoes to bombers too but with a bigger cost in supplies. For example the southeast area fleet is a naval command HQ, which give torpedoes.




GaryChildress -> RE: Torp device/HQ??? (3/9/2014 2:44:05 AM)

Out of curiosity, is it necessary to manually request torpedoes each time with air HQs or will they automatically draw them at some point? Was looking at the 1000 mile war scenario and noticed that the air HQs don't start out with torps but I seem to recall using them before with Betties without actually requesting any manually. [&:]




cohimbra -> RE: Torp device/HQ??? (3/9/2014 3:14:01 AM)

quote:

ORIGINAL: Gary Childress

Out of curiosity, is it necessary to manually request torpedoes each time with air HQs or will they automatically draw them at some point? Was looking at the 1000 mile war scenario and noticed that the air HQs don't start out with torps but I seem to recall using them before with Betties without actually requesting any manually. [&:]

Hi, take a look at the AirHQ screen and select Show Unit TOE; now you can see that the writing
Torpedo Ordnance change his color to yellow.
You can click on this and choose the quantity of torpedoes that this LCU try to keep each
turn. You must have the option Replacement ON selected in the LCU screen and a good
quantity of supplies in base (how many? I don't know, but I suppose that you have many
supplies in your base with an AirHQ). Regards.




GaryChildress -> RE: Torp device/HQ??? (3/9/2014 4:15:57 AM)

Thanks again cohimbra! There must be a billion and one things to know about WitPAE. I know maybe 20 things. [:o]




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