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roeddog -> RE: Before I buy (2/19/2014 4:37:09 PM)
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I cannot speak to area fire a la ASL, it has been too many years and too many cats since I've been able to play a board game. As Mr. Walker pointed out the spotting mechanic makes sense, to a point. Where I have difficulty with it for example is say a German ldr in D7 makes a successful die roll to spot an enemy unit in H9 and that unit is marked with a SPOTTED marker. Assuming a 2-4 minute turn, multiple firefights taking place all over the battlefield, AFV's moving, smoke (not LOS blocking smoke, more like a haze) squads yelling, equipment clanking, just plain battlefield noise; what are the chances that the sqd in E11 is going to be looking right at that building at H9 or even know that the ldr in D7 had spotted that hex. Or, the spotting unit sees the enemy through a window that the sqd in E11 cannot see. Especially if an enemy sqd say two hexes away had previously fired on them and subsequently became un-spotted. I would think I would be watching that hex as it presents the most danger to the E11 squad and not with godlike omniscience just know to fire at H9. Maybe, if it is possible to program, make the spotted hex only visible to units in the same, or even adjacent hexes that, or a house rule precluding the E11 squad from seeing the spotted hex. Still, I like the idea of the spotting mechanic, it does add a sense of realism.
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