USSLockwood -> RE: Serious wargame? (2/22/2014 9:15:08 PM)
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quote:
ORIGINAL: oivind22 quote:
ORIGINAL: doktor I am interested in this game but I am concerned about reports of Tiger tanks at Stalingrad, to say nothing of vampires and werewolves. Is this a East front simulation or a 'beer and pretzels' game? A fast and fun game has it's place, it's just not what I'm looking for. What's a serious wargame, anyway? There are games that have more accurate simulations of hit probabilities, penetration values etc., but Lock'n Load has different armor values for front, side and back, and different values for hull and turret. Weapons have penetration values and hit probabilities for three different range bands. Compared to many games, that's quite detailed. As a board game it's very detailed, unless you compare it to THE BOARDGAME WHICH MUST NOT BE MENTIONED ;), but compared to some really grognard computer games, there are major abstractions. I think it has a slight war movie feel, but so does THE BOARDGAME WHICH MUST NOT BE MENTIONED, from what I've been told, so grognard board gamers are used to this. Rather than asking whether it's a serious wargame or not (to me as a board gamer, it definitely is), you should ask yourself if you can live with board game type abstractions. Although there are more detailed games out there, I wouldn't call them better simulations, though. No game comes close to being a simulation anyway, as long as you have a god-like view of the battlefield. No amount of detail will compensate for how unrealistic this is. In real life, commanders don't even know exactly where their own forces are. quote:
quote: ORIGINAL: doktor I am interested in this game but I am concerned about reports of Tiger tanks at Stalingrad, to say nothing of vampires and werewolves. Is this a East front simulation or a 'beer and pretzels' game? A fast and fun game has it's place, it's just not what I'm looking for. What's a serious wargame, anyway? There are games that have more accurate simulations of hit probabilities, penetration values etc., but Lock'n Load has different armor values for front, side and back, and different values for hull and turret. Weapons have penetration values and hit probabilities for three different range bands. Compared to many games, that's quite detailed. As a board game it's very detailed, unless you compare it to THE BOARDGAME WHICH MUST NOT BE MENTIONED ;), but compared to some really grognard computer games, there are major abstractions. I think it has a slight war movie feel, but so does THE BOARDGAME WHICH MUST NOT BE MENTIONED, from what I've been told, so grognard board gamers are used to this. Rather than asking whether it's a serious wargame or not (to me as a board gamer, it definitely is), you should ask yourself if you can live with board game type abstractions. Although there are more detailed games out there, I wouldn't call them better simulations, though. No game comes close to being a simulation anyway, as long as you have a god-like view of the battlefield. No amount of detail will compensate for how unrealistic this is. In real life, commanders don't even know exactly where their own forces are. A serious wargame should, at the very least, present an accurate, or at least a historically possible, Order of Battle. I doubt if zombies were ever used below the corps level on the eastern front.
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