Yokes -> RE: Sea unit attacks neutral (uncommanded) (2/21/2014 4:40:58 PM)
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quote:
ORIGINAL: VFA41_Lion quote:
Maybe I'm missing something but where is that happening in this file? The only case where it could happen is if you changed a mission or something like that after it picked up a contact while under a different type or when the box was checked or not. Usually the best method is unassign (so it drops an engaged offensive/defense) and then reassign. At 16.30.48 GMT, BOGEY #21 is detected 59 nm northwest of DD 125 Sawayuki. The destroyer continues on its plotted course (230 degrees) as ordered. At approximately 16.41 GMT, as the bogey reaches 27 nm northwest of DD 125 Sawayuki, the destroyer's status changes to 'engaged offensive' and swings around to course 321, to intercept it. Over the next 9 minutes, as the bogey flies behind the destroyer, DD 125 will futilely chase it down. Nothing is changed during this event. Unassigning it from the mission, dropping target, and telling it to disengage does nothing. Only setting the bogey to neutral will get the destroyer to back off. note: even setting the unit's ROE to not engage non-hostiles does nothing to prevent this behavior. I've noticed this before. I fixed it by removing all the anti-air weapons from the ship. [X(] It didn't impact the scenario I was using, but I can see how that wouldn't be a reasonable fix for most scenarios. Yokes
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