Yokes -> RE: allies responding to "mark hostile" command (2/22/2014 5:02:54 AM)
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ORIGINAL: navwarcol I have used this type of design in a scenario I am nearly finished with. I say "nearly finished" because some pieces, including this, I have not entirely tested. That said, I have tested enough to know that I think the best way to do what you are trying to do, is make the side unarmed so that it can not attack. Give them appropriate sensors, make them friendly to the US, neutral to the Russians..perhaps civilian type vessels, or even radar networks, as long as you remove any weapons that may fire. That should get your results, even if they ID Russia as hostile, they would never commit a hostile act, so they would not trade fire with the Russians. navwarcol, That's a clever approach. However, it's not going to work for me. I need the Japanese to be armed so that I can script them to turn hostile at a later time. I tested my previous approach (US neutral to Japan, Japan friendly to US) and it didn't work. As soon as the Japanese observed the Soviets shooting at the US they turned hostile. I just don't think it's possible to do what I want with Command right now. I would need another posture, "allied", that acts like "friendly" does now. A friendly side would then provide contact information but would not turn aggressive if the side they are friendly to was attacked. Yokes
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