unsubstantiation -> RE: Unsub's 12 Faction Mod, 6 New, 6 Rebalanced v 0.95 updated 2-23-14 (2/27/2014 1:00:53 AM)
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Thanks for all the kind words. I'll continue to try to improve it :). I'll probably release a small update on friday or monday. It wasn't my intention at all, but Merk is one of my favorites. Merk and Xenophiles seem to consistantly do well, so I may reduce their perks a little. I'm also thinking about changing diplomacy, but im not entirely sure how i should. The original system is fairly imbalanced, skill in diplomacy ranges from -10% to +10% and there are already relationships ranging between -10% and +20%. This sort of imbalanced system could be kept, where then I would list those details. Or I could make a new system where each faction has an equivalent number of friends and enemies to the same degree as each other, and then I owuld list who their friends were. Or I could simply set all diplomacy skills do normal, and remove all positive or negative relationships. What do all of you think is the better option? I suppose best would be a setting to turn that on or off, but thats not really doable for me.
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