RE: Question for Those Who Play Japan (No Lokasenna please) (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


obvert -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/26/2014 2:38:00 PM)

Not even considering using magic TFs. It wouldn't really be feasible anyway at that point. Not enough troops in good positions to be utilized that way.

I've read a few things you wrote about bombing the West Coast bases from the time of the Panzerjaeger Hortland/Canoerebel game. There are some options, but as you say, they come at a great price. For the Allies losing a division here or there of more easily replaceable US troops isn't going to break the bank. Losing the ships won't cripple future invasion prospects. However, there are also drawbacks.

Japanese players may choose to align their production in a number of ways. You may not know what factories you're going to try to trash other than HI/LI. Plus, the more easily accessible to Allied threats are not the most industrially developed. The most damaging strike would most likely be the oil at Shikuka or the industry at Sapporo.

As for aircraft factories, Hachinohe and Sendai have one each (and for me in my last game they were both R n D factories), but Utsonomiya I think is the only semi-accessible location with more, and it's VERY close to Tokyo. Not something I'd think would be the best option. Akita also has oil, but moving through Hakodate's fort would not be advisable.

[image]local://upfiles/37283/291E4FF648B94ACCABA9B3753D4C73CA.jpg[/image]




castor troy -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/26/2014 2:41:50 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: CT Grognard

Au contraire. It is potentially a massive amount of supply and fuel the Allied player will lose out on.


Also there are airframe factories there, no? Quite a few! Those might hurt a bit too. If you also get to SD then you find more of those.



that's true, if you take a base with aircraft factories, these are gone for good, forever. But that seems a tad gamey to me, because why wouldn't the US not being able to build these factories somewhere else on
the continent. And without these factories it's kind of a gamebreaker for the Japanese too as there will be not much going on later in the war.




Jorge_Stanbury -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/26/2014 2:58:40 PM)

Question:
Don't you think that succesfully executing "the chevy" will reduce the chances of a successful "cadillac" ?
- you will certainly alert Lokasenna that he need to cover his important bases
- the additional divisions will give him more room to proper garrison the HI

regards





Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/26/2014 9:44:39 PM)


quote:

ORIGINAL: Alfred

Any deep moves into "Injun" country always need luck to fully come off.  But even an aborted move can reap considerable benefit as it sows into the opponent's mind a new set of conditions they have to guard against.  I always point out that the secret to successfully out manoeuvring an opponent is to increase the number of options they have.  Particularly when those options involve defensive postures.  Any Japanese assets located on the Home Islands are defensive and can be kept there in 1942 by adept Allied play using much fewer assets.  IOW, a great Allied force multiplier.

I haven't bothered to open up the scenario from the Japanese position but have instead relied on the 2010 planning maps.  There I count on 7 December 1941 many weakly held bases directly approachable from the sea.

Kyushu

3 bases with zero AV
2 bases with 8 AV

Shikoku

2 bases with zero AV
1 base with 9 AV

Honshu

9 bases with zero AV
3 bases with 8 AV
2 bases with 9 AV

Hokkaido

3 bases with zero AV

All these bases have industry and all are on the coast.

I commented on three industry types because they automatically suffer considerable damage upon capture independent of the presence of engineers.  An important consideration if adopting the Chevy version.  However, the Cadillac version allows for Yankee engineers to volunteer their services.  Their enthusiasm in the endeavour could see substantial damage caused to Home Island oil/refinery/resource centres and aircraft/engine/armament/vehicle factories plus shipyards, when they capture the facilities.  Can you imagine the consternation on the enemy if their Home Island rail traffic of oil to refineries is reduced?  Why it would make those overseas oil deposits more valuable and require sealift back to mama through seas saturated with hungry Allied subs.

There are therefore many potential targets.  About 25 potential target locations.  Of course some of these targets may have received reinforcements but ...[:)]
With the Allies having 3 SST, three simultaneous Chevy landings can be made.  Simultaneously several Cadillac operations could be mounted, remembering that each xAP would be combat loaded to unload fully on D Day and thus will not be carrying a complete Allied LCU.  You don't need a regt worth of AV to capture a base with a zero AV enemy garrison.

Travel silently; use waypoints to disguise radio identification of destination; send swarms of insects to multiple destinations.  Push forward if ID'd, even if he guesses correctly the destinations, the enemy can't swot all the insects before they arrive.  Or redirect some ID'd xAPs to other destinations; after all the LCUs are not going to be prepped for the landings so they can easily be sent to a new destination.  Ah, decisions and more decisions for the enemy.[:)]

Alfred


All good thoughts.

But. [:)]

When I said I looked at four I meant I looked at four with aircraft factories. That to me is the real trade-up for the Cadillac. I looked at many bases through the archived Intel reports and Lokasenna is no dummy. He has units, most with AV, on pretty much everything I'd want. Sapporo, for example, has an Army HQ and a full, very good division. The approach to Sapporo is the easiest, but he's got it covered.

Bases with substantial HI or LI are covered. (We're in the last week of May.) I don't know fort levels, but I figure with LCU reaction times from nearby plus the large amount of LBA he can get on my landing in no more than two days I can't expect to take down much beyond a base force before my landing force is mush. An SST can carry about 70 shooters. A fast xAP can carry a regiment, but it can't unload one in a day. And I don't have hot & cold running unrestricted regiments right now. I have a big investment in the Aleutians, Canton, and a few other places I hope to build from later.

Two of my SSTs are in the deep DEI/SoPac re-taking dot bases and causing reactions. Re-positioning them to pick up and then hit an HI target would be 5-6 weeks.

As far as the approach, I'm not as sanguine as you that very many vectors have a shot. My subs have seen the patrols on the western side of the south side of the HI. Coming anywhere near the Jimas, the Pescadores, etc. would be fatal and a waste. The only way to land I see is the SE flank of Honshu and Hokkaido. Even those I know have quite a few Kates on ASW which could easily shift to naval attack.

So, I have a target in mind. It's a trade-off, and it's one target. I would say the chances of landing at all on the western side is 15-20%. On the SE flank 50% at most. I have to keep the ROI in mind. I don't have a lot of soldiers to ask "volunteer" right now. And I think a lot of what I want to do is accomplished by the Chevy as well, which can go off at Para Jima by SST.

I'm moving assets, so I have time. But as tasty as the results would be if a multiple-landing op worked, I think the odds of it getting to shore are poor, no matter the degree of way-pointing and flank speed dashes. If I had tried this on Feb 1 I think it might have been a different set of variables.




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/26/2014 10:00:49 PM)


quote:

ORIGINAL: CT Grognard

Au contraire. It is potentially a massive amount of supply and fuel the Allied player will lose out on.


It wouldn't matter much and not even close to the value of the ER packages, especially the fighter dump into the pools.

EC generates 40,000 fuel organically, and Japan can't touch it. It just appears. SD has over a quarter-million on 12/7. LA has, I think, over 600,000. SF has about 200,000. Seattle has about 150,000ish I think. PH has about another quarter-million. Even CT generates 250/day forever and for free.

Unlike Japan, CONUS never has too little supply to repair anything. It would take the time, yes. 2000 Oil at LA to 1000, reduced to 500 on the re-take is 150 days back to 2000. The supply is not a factor.

Taking aircraft factories would hurt more, but they're distributed. And the Allies would still get the initial units. They'd only lose the replacements. A lot of the factories near Seattle are late-war planes. Elsewhere they're mostly 2E bombers.

On the flip side, the main invasion sites have huge minefields on 12/7. The fighters are old, but numerous, and the KB would be needed and it would have to hang around, pinned between an intact PH and a continental land-mass. (Also, a nice CV starts in San Diego.) Taking a base like Port Huneme gives you a crap port to try to shove an invasion's worth of supply through, under attack. The US Army has some real tank units in white restricted on the WC, and railroads to move them. They'd chew up IJA infantry like cottage cheese once in action.

Alfred's long-ago posts on a bombing campaign against SeaTac from the Canadian islands could work enough to cost some factory capacity and get some strat VPs. Trying to barge ashore on the main WC with maneuver units? Japan loses the game that day.




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/26/2014 10:03:43 PM)


quote:

ORIGINAL: Jorge_Stanbury

Question:
Don't you think that succesfully executing "the chevy" will reduce the chances of a successful "cadillac" ?
- you will certainly alert Lokasenna that he need to cover his important bases
- the additional divisions will give him more room to proper garrison the HI

regards




I see either 'C' as a one-time shot. A player as good as Lokasenna will not be caught out twice. Very possibly not even once.

Garrisons in the HI only matter if you intend to invade there. I hope it doesn't come to that. Or if it does the invaders will be speaking Russian.




obvert -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 4:37:05 AM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: CT Grognard

Au contraire. It is potentially a massive amount of supply and fuel the Allied player will lose out on.


Unlike Japan, CONUS never has too little supply to repair anything. It would take the time, yes. 2000 Oil at LA to 1000, reduced to 500 on the re-take is 150 days back to 2000. The supply is not a factor.



Isn't it impossible to repair these for the Allies? So you'd be stuck at 500, at best, plus whatever the refineries ended up at and without the AC factories. It would be a big blow. Likely never to happen, but much more than the Allies can do against Japan proper with a 'volunteer' landing as the only targets with those kinds of facilities are well protected.




CT Grognard -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 8:24:16 AM)

I believe the Allies can repair, but only 1 point per day at a cost of 1,000 supply.

Let's say you damage oil, refinery capacity and HI in Los Angeles by 75%. That is 1500 oil, 1875 refinery and 615 HI to repair. That would cost almost 4 million in foregone supply to repair!




Encircled -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 9:08:11 AM)

The allies have that sitting in SF by the start of '43

The risks far outweigh the gains




obvert -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 11:09:52 AM)

quote:

ORIGINAL: Encircled

The allies have that sitting in SF by the start of '43

The risks far outweigh the gains


Hard to say. No one's ever done it!

This would have to be done well before 43, and i it was, those number would not be in SF at 1/43.[:)]

Just intriguing, and a possibility the Allies should prepare for instead of sending out everything they can buy, or possibly instead of upgrading all planes elsewhere and leaving the dregs for the WC. Just like Japan in the war keeping many of it's best at home, or close to home in Manchuria and China, the US took very seriously the defense of the West Coast. Why is it so much more risky than going for India or OZ, with all of the associated economic and tactical concerns involved in those moves?

Come to think of it, has anyone ever landed on the HI early, as Bullwinkle is contemplating?




Encircled -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 11:20:04 AM)

quote:

Hard to say. No one's ever done it!


True!

I just can't see the KB, the invasion force and all the other stuff not being spotted well before it arrives.




JocMeister -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 11:26:02 AM)

4 million supply is absolutely nothing to the Allies. I have 115 million to spare in mid 45. Don´t remember how much I had in 43 but probably in the 10th of millions. Loosing AC factories on the other hand...ouch! [X(] Not sure but I seem to recall that these cannot be repaired but that might be an urban legend. I think someone invaded the WC with everything Japan had in a game once. Didn´t work despite everything set up optimally. I believe it was an Human Japanese player vs the AI and it still din´t work.

But I don´t think anyone have attempted to land on the HI that early!




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 12:48:45 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: CT Grognard

Au contraire. It is potentially a massive amount of supply and fuel the Allied player will lose out on.


Unlike Japan, CONUS never has too little supply to repair anything. It would take the time, yes. 2000 Oil at LA to 1000, reduced to 500 on the re-take is 150 days back to 2000. The supply is not a factor.



Isn't it impossible to repair these for the Allies? So you'd be stuck at 500, at best, plus whatever the refineries ended up at and without the AC factories. It would be a big blow. Likely never to happen, but much more than the Allies can do against Japan proper with a 'volunteer' landing as the only targets with those kinds of facilities are well protected.


No, the Allies repair industry, ex-captured aircraft plants, same as Japan. With the same supply needs and times. I have repaired HI and LI in China many times.

There is one manual section I have never come to peace with, and which has been discussed on the forum. It concerns factories being permanently destroyed by "firestorm." That term is not defined so far as I know. So a bombing campaign from the Canadian islands on SeaTac might permanently destroy aircraft factories, or it might not, if the damage were caused by Manpower/fire attacks..




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 12:54:47 PM)


quote:

ORIGINAL: CT Grognard

I believe the Allies can repair, but only 1 point per day at a cost of 1,000 supply.

Let's say you damage oil, refinery capacity and HI in Los Angeles by 75%. That is 1500 oil, 1875 refinery and 615 HI to repair. That would cost almost 4 million in foregone supply to repair!


You only get that if there are substantial US engineers at the base when they retreat, and favorable die rolls. Doing 75% damage to all three is highly unlikely.

An Allied player would probably never repair the HI; you don't need the points and CONUS supply is in the excess millions even in 1942. I'd repair the other two. As I said, the supply needed is trivial. The time in your example would be five months. In exchange Japan has activated the US emergency reinforcements, especially the huge device dump at SLC (fighters too), as well as tied up the KB off CONUS and used at least several divisions at a place they will be destroyed 100% and not otherwise taking Phase 1 objectives. This also gives a lot of VPs to the Allied player. As an Allied player I'd like this move more than not.

The loss of the aircraft factories would hurt if the game went to late-war. But with this move by Japan I don't think that would happen if the Allied player knew his business.




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 1:01:07 PM)


quote:

ORIGINAL: obvert


This would have to be done well before 43, and i it was, those number would not be in SF at 1/43.[:)]



This is my CONUS and nearby supply state in early November 1942.



[image]local://upfiles/31387/48F2438E487241F2A7F7E69B1C103180.jpg[/image]




mike scholl 1 -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 1:11:19 PM)


quote:

ORIGINAL: Encircled

The allies have that sitting in SF by the start of '43

The risks far outweigh the gains


You hit the nail on the head! Even if the West Coast was totally undefended, you are still committing much needed resources to an operation on the "left end of nowhere". And to be of any real use, it would have to be done as early in the game as possible---at the same time Japan needs to be grabbing the vital resources of SE Asia before the Allies can build up a defense. Just because the game's mechanics make something possible does not make it practical or sensible.




CT Grognard -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 3:54:24 PM)

What a Japanese player could do with so much supply...[&o]




JocMeister -> RE: Question for Those Who Play Japan (No Lokasenna please) (2/27/2014 4:04:41 PM)

quote:

ORIGINAL: Bullwinkle58
There is one manual section I have never come to peace with, and which has been discussed on the forum. It concerns factories being permanently destroyed by "firestorm." That term is not defined so far as I know. So a bombing campaign from the Canadian islands on SeaTac might permanently destroy aircraft factories, or it might not, if the damage were caused by Manpower/fire attacks..


I seriously doubt you can get firestorms going with Japanese bombers. [:)]




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 12:42:41 PM)

We have some results. Pac Fleet HQ reports a landing in the Home Islands. Depot Divisions activated. Outcome still in doubt. More to follow.

--BT--




Sabre21 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:04:58 PM)

From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.

I reckon that's where HR's come in and what 2 players are comfortable with.




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:11:00 PM)

I have the first post-landing turn in hand. Have not given orders or looked at it in detail. Wanted to show how this happened before I lose the thread in my mind.

Reviewing my last post on the operation, codenamed SHANGRI-LA, readers will see that I had selected a "Cadillac" landing on one target. This was due to limited approach vectors and limited unrestricted infantry units to spare at this point in a war not going well for the Allies.

The target selected was Utsonomiya. The factors were location on the SE flank of the HI where I thought the best chance of penetration existed, a small aircraft factory base and limited industry, combined with best intel showing only a base force of about 1350 men present.

The 148th US Army regiment was combat loaded at SF on two fast xAPs: Mariposa and Thomas Barry. One good DD, USS Laffey, was detailed to accompany to ward off submarines. The three traveled in company to PH where they re-fueled. Then the Mariposa and Laffey were combined into one Amphib TF, with Thomas Barry trailing in Follow by 4 hexes. My main concern was a DL hit; I hoped if one were sighted the other piece would not be and could continue alone.

The group was routed NW, passing just west of Kure I. and two hexes due west of Midway. At that point it was given a destination in the Kuriles, where I had previously landed an SST's-worth of raiders on a base not labeled with Japan's national code (no depot activation then.) The regiment did not have any prep for Utsonomiya; it was prepped for San Francisco. Despite Japan's lack of Sigint I didn't want to chance it. With the destination in the Kuriles inserted waypoints were done to take the group to a position east and one hex south of a point 12 hexes from the target. Speed was Mission.

About two turns after passing Midway a flying wedge of three fleet boats were brought up from the south and directed NW in advance of the landing group. They were looking for ASW TFs, passing merchants carrying outbound supplies, and any DL hits from air search. The course chosen had trade-offs in risk due to Marcus I. possible Mavis search as well as the fact that Japan has extensive ops in the Aleutians and is running many TFs in that direction. My subs west of the Aleutians have not determined any routine tracks for incoming TFs, so it was possible one could stumble onto the incoming landing.

This is a screenshot taken a couple of days before the landing. Note the subs and landing force group.



[image]local://upfiles/31387/6AB3098E41214363B4D32C94F129B8BC.jpg[/image]




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:13:54 PM)


quote:

ORIGINAL: Sabre21

From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.

I reckon that's where HR's come in and what 2 players are comfortable with.


Noted.

We have no HRs. My opponent and I are completely comfortable with this. Apparently you are not familiar with the Doolittle Raid, another "impossible", "suicide" operation that nevertheless changed the course of the war.

We now return to our scheduled program.




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:29:16 PM)

This screen shot shows the next day. The subs are being consolidated to focus on DL from air search. No detection is seen. The Laffey, having done her job, is detached to head home. This is both to save a DD (I have nowhere near enough right now) and to reduce the ship count in the lead TF to one ship for DL reasons. My own subs are early-warning for surface TFs now.

In retrospect I think I should have detached Laffey and nailed her to the coast between the target and Yokohama/Tokyo. I think the landing ships will be sunk by aircraft, but still, having a blocker would have eaten ops points and ammo from any responding surface assets.

Note moonlight. Not planned, but a nice bonus.



[image]local://upfiles/31387/C2A297C63975438C889A349B4313BD8C.jpg[/image]




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:33:28 PM)

The landing, taken from the movie file.

Lokasenna's email with turn (in part):

"Not sure how you got through my Nav Search ;). I took a screenshot for the AAR. There IS one hole, which would match up with just one unload phase for you, but I'm not sure you came from that way. So either my trained pilots blow, or... ;)"




[image]local://upfiles/31387/49B5FE61412E49AA832E46F3CB0D8939.jpg[/image]




Sabre21 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:35:17 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Sabre21

From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.

I reckon that's where HR's come in and what 2 players are comfortable with.


Noted.

We have no HRs. My opponent and I are completely comfortable with this. Apparently you are not familiar with the Doolittle Raid, another "impossible", "suicide" operation that nevertheless changed the course of the war.

We now return to our scheduled program.


And if you had read much on that particular mission, you would know that Halsey's TF was spotted 600 miles off shore by one of the thousands of small fishing boats that had been drafted into service and that the Japanese did in fact react, although wrongly, but did not activate a nationwide force of reserves. It is nice to have hindsight in knowing exactly where your opponent is and isn't so as to take advantage of a game mechanic whereby a regiment could destroy dozens of square miles of factories just by landing for a single day.

There was no way an invasion force could have secretly arrived off of either the Japanese or US coasts without alerting everyone after 7 Dec.

But again, as long as your opponent is fine with these type "tactics", then all is well.




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:37:09 PM)

Start of the turn, before orders inserted.

Note Laffey well away. Subs are returning to patrol areas.

Troops ashore. Mariposa has DL of 10/10. Thomas Barry still offshore, also with 10/10. Probably will not make it in to unload even a phase's worth. Should I have grouped into a 2-ship? Maybe. But with a DL and interception trade-off. Always with the decisions in this game . . .



[image]local://upfiles/31387/A2389A96195748ADA736D17A9E5B74F6.jpg[/image]




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:41:22 PM)

The CR from the landing. Mostly to show one more pin-up. [:)]

Now to look at what got ashore and determine Shock or Deliberate.



[image]local://upfiles/31387/5E630B2579FF4D2498DF1117D09C5502.jpg[/image]




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:44:39 PM)


quote:

ORIGINAL: Sabre21


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Sabre21

From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.

I reckon that's where HR's come in and what 2 players are comfortable with.


Noted.

We have no HRs. My opponent and I are completely comfortable with this. Apparently you are not familiar with the Doolittle Raid, another "impossible", "suicide" operation that nevertheless changed the course of the war.

We now return to our scheduled program.


And if you had read much on that particular mission, you would know that Halsey's TF was spotted 600 miles off shore by one of the thousands of small fishing boats that had been drafted into service and that the Japanese did in fact react, although wrongly, but did not activate a nationwide force of reserves. It is nice to have hindsight in knowing exactly where your opponent is and isn't so as to take advantage of a game mechanic whereby a regiment could destroy dozens of square miles of factories just by landing for a single day.

There was no way an invasion force could have secretly arrived off of either the Japanese or US coasts without alerting everyone after 7 Dec.

But again, as long as your opponent is fine with these type "tactics", then all is well.


There's one at every party.




Bullwinkle58 -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 3:58:28 PM)

Short-lived happiness. Took a look and only 3 squads got ashore in the unload phase. %&@$! draftees! Should have sent Marines . . .

Oh, well. No attack this turn. One can always hope the Japanese pilots have been drinking again. If not, the depot divs were the meat of the objective. And SHANGRI-LA has one more phase to come.




JocMeister -> RE: Question for Those Who Play Japan (No Lokasenna please) (3/21/2014 4:02:13 PM)

[&o]




Page: <<   < prev  1 [2] 3 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
11.92188