RE: New to the game - Basic Questions (Full Version)

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Joseignacio -> RE: New to the game - Basic Questions (3/22/2016 9:47:21 AM)

Well, they menaced the Vienna and Bratislava resources, I used ZOC defense with some MIL units hastily railed there, taking advance of the weakness of the Yugo units.

But Poland was not a problem, with all the strength sent there, it fell in 2 impulses, almost in 1, so by turn end the polish route was open and the Wehrmacht being railed south and west.




paulderynck -> RE: New to the game - Basic Questions (3/22/2016 9:22:17 PM)

If I were running the Yugos, their CAV would have been on the oil (or possibly just ZoCing it and threatening to take Prague) and a 3-moving INF would be in Bratislava (via Vienna), on the same impulse they were aligned, as it sounds like there were no German units in Austria to begin with.




Mayhemizer_slith -> RE: New to the game - Basic Questions (3/23/2016 8:18:52 AM)

Question about supply rules:

Convoy is not in sea area and land units need supply.

Does it matter if transporter is organized or disorganized to provide supply? Can I bring transporter with land unit to sea area, take land unit to port leaving transporter to sea and attack?




Orm -> RE: New to the game - Basic Questions (3/23/2016 8:57:58 AM)

A TRS, and AMPH, provide supply even if disorganized.

It can sail out with a loaded unit and it will at once provide supply. The unit can then invade and the TRS will still provide supply as long as it remains in the sea area.




Mayhemizer_slith -> RE: New to the game - Basic Questions (3/23/2016 9:24:36 AM)

Thanks




Joseignacio -> RE: New to the game - Basic Questions (3/23/2016 10:36:54 AM)


quote:

ORIGINAL: paulderynck

If I were running the Yugos, their CAV would have been on the oil (or possibly just ZoCing it and threatening to take Prague) and a 3-moving INF would be in Bratislava (via Vienna), on the same impulse they were aligned, as it sounds like there were no German units in Austria to begin with.


Couldn't tell, to be true. I think there weren't any and it happened more or less as you say.




Joseignacio -> RE: New to the game - Basic Questions (3/23/2016 10:39:19 AM)

Deleted.




rkr1958 -> RE: New to the game - Basic Questions (3/27/2016 12:17:47 AM)

CW, Take Special Actions. Add Polish Units. Should I do this? Pros? Cons?




paulderynck -> RE: New to the game - Basic Questions (3/27/2016 1:14:19 AM)

Depends if the HQ got interned and Russia is at war with Germany. If so - yes definitely. (The Div is nice to get too, but not a lone decider like the HQ.)

As for the Mech and Mot, it depends if better units are already in your force pool - in which case why dilute it before those better units get built first?




Joseignacio -> RE: New to the game - Basic Questions (3/28/2016 12:59:47 PM)

I would take all.

A div is not only nice but very useful in the frequent CW invasions...

An HQ no need to explain.

And the mech and mot are not so bad, at least the mech, so it's not very important the dilution effect because:

1 They are only 2 units
2 In the case of the mech, a couple of points in a 40 factors attack wont't change it much. 2 points blitz for being a mech can change much more a battle, that's the important point, so you almost lose nothing with the mech.

You could even have interned the pilots, which is very frequent, for by the second impulse usually there is few to defend and the fate is decided...




rkr1958 -> RE: New to the game - Basic Questions (4/3/2016 10:42:37 PM)

I am NOT playing with the limited oversea supply optional rule.

Italian land, air and naval forces except for territorials are out of supply in Libya, Egypt and the Middle East. Last turn the axis had only air units in the East Med, like this turn, but the all forces were in supply. What changed? Is it because there's no Italian ships or convoys left off the Italian coast?

This question was taken from post 802 of my on-going AAR. http://www.matrixgames.com/forums/tm.asp?m=4024746&mpage=27&key=&#

[image]local://upfiles/31901/C7AF5D2709744E00A936E12C4CBADBA7.jpg[/image]




Shannon V. OKeets -> RE: New to the game - Basic Questions (4/4/2016 2:14:52 AM)


quote:

ORIGINAL: rkr1958

I am NOT playing with the limited oversea supply optional rule.

Italian land, air and naval forces except for territorials are out of supply in Libya, Egypt and the Middle East. Last turn the axis had only air units in the East Med, like this turn, but the all forces were in supply. What changed? Is it because there's no Italian ships or convoys left off the Italian coast?

This question was taken from post 802 of my on-going AAR. http://www.matrixgames.com/forums/tm.asp?m=4024746&mpage=27&key=&#

[image]local://upfiles/31901/C7AF5D2709744E00A936E12C4CBADBA7.jpg[/image]

Yes. But it is naval combat capable units Italy needs in the Italian Coast.

The territorials can trace to a primary supply source - Tripoli. But the regular Italians units have to trace to a city in Italy (or Germany). If you use the Supply Form, you can see how the territorial units trace supply.




rkr1958 -> RE: New to the game - Basic Questions (4/4/2016 2:24:50 AM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: rkr1958

I am NOT playing with the limited oversea supply optional rule.

Italian land, air and naval forces except for territorials are out of supply in Libya, Egypt and the Middle East. Last turn the axis had only air units in the East Med, like this turn, but the all forces were in supply. What changed? Is it because there's no Italian ships or convoys left off the Italian coast?

This question was taken from post 802 of my on-going AAR. http://www.matrixgames.com/forums/tm.asp?m=4024746&mpage=27&key=&#


Yes. But it is naval combat capable units Italy needs in the Italian Coast.

The territorials can trace to a primary supply source - Tripoli. But the regular Italians units have to trace to a city in Italy (or Germany). If you use the Supply Form, you can see how the territorial units trace supply.
So, if I'm understanding the situation correctly, it's not any air unit that can provide supply but only those air units with air to sea factor(s)?




paulderynck -> RE: New to the game - Basic Questions (4/4/2016 7:24:53 AM)

Yes you need a non-sub naval unit or an air unit with air-to-sea factors (and the air unit is no good in Blizzard and Storm).




rkr1958 -> RE: New to the game - Basic Questions (4/4/2016 12:40:26 PM)


quote:

ORIGINAL: paulderynck

Yes you need a non-sub naval unit or an air unit with air-to-sea factors (and the air unit is no good in Blizzard and Storm).
Thanks. That clears things up immensely.




rkr1958 -> RE: New to the game - Basic Questions (4/6/2016 12:49:01 PM)

I'm playing with the optional rule, "in the presence of the enemy" where by a naval unit moving into or through a sea zone without a friendly unit already there from a previous impulse encounters a +1 MP penalty. My question is does this penalty apply during a surprise impulse?




Centuur -> RE: New to the game - Basic Questions (4/6/2016 2:55:34 PM)


quote:

ORIGINAL: rkr1958

I'm playing with the optional rule, "in the presence of the enemy" where by a naval unit moving into or through a sea zone without a friendly unit already there from a previous impulse encounters a +1 MP penalty. My question is does this penalty apply during a surprise impulse?


Yes.




paulderynck -> RE: New to the game - Basic Questions (4/6/2016 8:02:06 PM)

In the Presence of the Enemy does not apply if that enemy is surprised.

quote:


It costs a surface naval unit 2 points of its movement allowance (not range) to enter a sea area that contains a CV (with a carrier plane), SCS or aircraft unit controlled by an unsurprised (see 15.) major power it is at war with.




rkr1958 -> RE: New to the game - Basic Questions (4/24/2016 4:31:54 AM)

My understanding is that even if adjacent the 4-2 Canadian Terr could NOT join in the land combat attack with the Ethiopians attacking Djibouti. Is that correct?

[image]local://upfiles/31901/B011D5C3BA9D4F87B84CB231DF79D85B.jpg[/image]




paulderynck -> RE: New to the game - Basic Questions (4/24/2016 7:42:27 AM)

Assuming Ethiopia is aligned with the CW, Territorials from the countries making up the CW should be able to, because they are major power units of the major power that controls Ethiopia.

So there are two "classes" of Territorials for the CW - those that are units of the CW major power and those that are units of minor powers that are aligned with the CW. The first of those classes can cooperate with the Ethiopian units and with each other and with all the CW minors; the second cannot.




rkr1958 -> RE: New to the game - Basic Questions (4/24/2016 7:38:13 PM)


quote:

ORIGINAL: paulderynck

Assuming Ethiopia is aligned with the CW, Territorials from the countries making up the CW should be able to, because they are major power units of the major power that controls Ethiopia.

So there are two "classes" of Territorials for the CW - those that are units of the CW major power and those that are units of minor powers that are aligned with the CW. The first of those classes can cooperate with the Ethiopian units and with each other and with all the CW minors; the second cannot.
Thanks. Ethiopia is so I took an unnecessary risk by not waiting until the 4-2 Canadian Terr could be added to the attack.

So, CW units from Britain, Canada, India, Australia and New Zealand can mix and match anyway the wish, subject to FTC limits, with CW aligned and allied countries? Did I leave anyone out?




paulderynck -> RE: New to the game - Basic Questions (4/24/2016 7:46:17 PM)

Yeah - also South Africa.




rkr1958 -> RE: New to the game - Basic Questions (4/30/2016 5:10:06 PM)

misfire ...




rkr1958 -> RE: New to the game - Basic Questions (4/30/2016 5:11:54 PM)

I'm invading an island hex in fine weather. I'm invading from the 3 box in a sea area in rain. Does the defender get the benefit of an "additional" notional unit since the invaders are invading from a sea area in rain or do they not because the target hex is in fine weather?

What about if it's storm in the sea area with the invaders but fine in the island hex. Can the invaders still land?




paulderynck -> RE: New to the game - Basic Questions (4/30/2016 6:12:27 PM)

It should be determined by the weather in the hex that is to be invaded.




rkr1958 -> RE: New to the game - Basic Questions (4/30/2016 9:49:35 PM)

quote:

ORIGINAL: paulderynck

It should be determined by the weather in the hex that is to be invaded.
Thanks and it is determined as you said it should be by the weather in the hex invaded. I invaded Chichijima Retto, Bonin Islands, which was in fine weather, from the 3 box of the Marianas which was in storm. The number of notionals and the odds that I got were consistent with fine weather.




rkr1958 -> RE: New to the game - Basic Questions (5/14/2016 5:02:38 PM)

Here's the situation. Italy took a combine, Germany a land and Japan a land. No axis air or naval units were added or removed from the South China Sea. Why is the RN given the opportunity as the non-phasing player to initiate combat in the South China Sea?

EDIT: Never mind ... I was wrong, the Japanese did add the bomber unit to the 3-box during the naval air phase, so that's the answer.

[image]local://upfiles/31901/38F95CC3E9374CD2B100B14B26F34C8D.jpg[/image]




Orm -> RE: New to the game - Basic Questions (5/14/2016 6:48:14 PM)

Edit: Never mind.




rkr1958 -> RE: New to the game - Basic Questions (5/21/2016 11:50:40 PM)

Does a TRS have the ability to sink or force a CP to abort? In the Arabian Sea, as the CW player, I'm given the chance to try to initiate a naval combat. Would I ever want to do that just with a TRS?

[image]local://upfiles/31901/67D3626BAC444F9F9B1A9877EE91F295.jpg[/image]




juntoalmar -> RE: New to the game - Basic Questions (5/22/2016 1:43:46 AM)

Without combat factor I doubt. Probably you have the chance of starting a combat with a TRS in order not to disorganise a combat unit. But if there is no ship to attack the convoy, there is no point (I guess).




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