RE: New to the game - Basic Questions (Full Version)

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IBender -> RE: New to the game - Basic Questions (2/12/2017 2:53:05 PM)

quote:

ORIGINAL: Azorn01

Regarding Oil....I am trying to understand it better. Specifically I am watching japan and usa. Japan started with 4 oil, then I spent 1, now have 3 then I spent 1, I spent another and now I have only 1 oil saved. Yet the convoys from usa are set up correctly so that I get the oil. I believe it was mentioned there is a delay in getting that oil? Can someone explain this better and point me to the rules explaining it?

When I look at japan and info>production planning I see that "oil resources convoyed = 4" 2 from east indies to manchuri and 2 from usa to japan". Based upon this I would expect to see 4 oil at some point yet its Jan / feb 1940 and I only have 1. Clearly I am still missing something.

Thanks





paulderynck -> RE: New to the game - Basic Questions (2/12/2017 6:45:11 PM)

Default production will spend incoming oil to make BPs. You will need to specify that some or all of the oil be saved when you do Preliminary Production. Early in the game Japan has to decide how much to produce with and how much to save. When the Production multiplier is less than 1, you can sometimes save an oil without the number of BPs being affected, due to the round up of fractions of point 5 or more.

Playing with Oil can amount to a tax on production for the Axis, especially Japan.




IBender -> RE: New to the game - Basic Questions (2/13/2017 2:23:10 AM)

Thanks that helps. And it seems I dont understand production as well as I thought. I need to explore this more thanks again.




IBender -> RE: New to the game - Basic Questions (2/19/2017 3:25:02 AM)

I am playing a global game with all the optional rules. One seems to indicate that red factories that I capture need to repaired by my engineer. I am fine with that. What confuses me is how to tell which red factories need repairing. Is there something that indicates the damaged ones? Or do I just need to remember or write it down? Also playing with these rules, is it reasonable to assume I need to plan on producing a few more engineers than I start with? Seems like I might need to.

Thanks




Orm -> RE: New to the game - Basic Questions (2/19/2017 7:41:10 AM)

Doesn't the destroyed factory symbol show on the red factories that hasn't been repaired?

Note that captured major ports also gets damaged and needs repairing by a engineer.

Edit: Also note that there is no smoke from a factory that does not produce.

[image]local://upfiles/29130/EB3BA6F2A77441228711280F335DCB9F.jpg[/image]




paulderynck -> RE: New to the game - Basic Questions (2/19/2017 8:00:51 AM)

All red factories and major ports you take from the enemy need to be repaired when using the optional Construction Engineer rule. Also if your red factories get strat bombed, they have to be repaired. In an oil game, your opponent may destroy his own oil resource before you capture it. Again you'll need an engineer for the repair. Most games you should build out your engineers anyway because of their value for combat, which in turn makes losing them in combat a double whammy because then you might not be able to repair the facilities you need fast enough.

Many folks don't like using that optional rule.




Courtenay -> RE: New to the game - Basic Questions (2/19/2017 2:04:36 PM)


quote:

ORIGINAL: paulderynck

Many folks don't like using that optional rule.


I am one of those folks. In my opinion, this is the most annoying optional rule in the game. It is biased not against one side or the other, but against players.




Joseignacio -> RE: New to the game - Basic Questions (2/19/2017 2:07:49 PM)

very true, bro. [:D]




IBender -> RE: New to the game - Basic Questions (2/19/2017 4:07:21 PM)

Again very helpful. And also after checking the map and zooming in I can see destroyed facilities thank you. and yep, I need to build my engineers for sure.




Shannon V. OKeets -> RE: New to the game - Basic Questions (2/19/2017 4:19:51 PM)


quote:

ORIGINAL: Azorn01

Again very helpful. And also after checking the map and zooming in I can see destroyed facilities thank you. and yep, I need to build my engineers for sure.

The information on factories also shows up in the Main Form describing a hex when you move the cursor over it. D for damaged, C for Captured.




Orm -> RE: New to the game - Basic Questions (2/19/2017 5:09:41 PM)

Question: If one side is eliminated during the naval combat can the other, surviving, side then voluntary abort?





paulderynck -> RE: New to the game - Basic Questions (2/19/2017 5:51:52 PM)

By the rules to the boardgame you cannot, so I assume MWiF is coded the same.




Orm -> RE: New to the game - Basic Questions (2/19/2017 6:22:17 PM)

Thank you. [&o] [:)]




IBender -> RE: New to the game - Basic Questions (2/21/2017 4:11:50 PM)

Help me understand a situation we have in a global game we are playing. My son, set up a british hq and 2 units in france after I (germany) attaced poland. This worked well and both he and I understand the rules fairly well regarding units in foreign country. Now fast forward a year later... Germany, me, is attacking / invading Spain. My son (England) is thinking of dropping off English troops in spain. Do the same rules apply? Does he have to have a hq there to support units? Also how does supply work for him?

Next, I (germany) had Italy declare war on Spain a well. I have began moving Italian troops to Spain. How does their supply while in spain work? Do the italians need to follow the HQ + troops rule to be in another country?

Lastly, can Italian and German troops mix and mingle in the same hex?

The real last, Which country (german or italians get spain when its captured? Or does it go only to the country that takes the capital?

Also, if Germany were to get Spain ....can Italian engineers be used to rebuild factories and ports?

Lol, many last questions. Thanks for help. Hope its clear.




Joseignacio -> RE: New to the game - Basic Questions (2/21/2017 4:42:04 PM)

- Re Brits in Spain. No, he doesn't have to have an HQ with troops unless they are in a Major Power (like France was, but Belgium or the NEtherlands were not). Although it's always advisable to bring at least one and probably various to supply, support and let the units move inland, the HQ reroutes the supply Without the HQ, Brits will only be supplied in the coast, close to a port or close to Madrid if madrid can trace a supply line to any CW Home Countries (the CW is the only one with more than 1 HC, concretely like 5).

- Italians, exactly the same. And when they take Madrid, the same too.
...







IBender -> RE: New to the game - Basic Questions (2/21/2017 6:30:55 PM)

Thank you very much.




Courtenay -> RE: New to the game - Basic Questions (2/21/2017 6:43:24 PM)


quote:

ORIGINAL: Azorn01

Lastly, can Italian and German troops mix and mingle in the same hex?

The real last, Which country (german or italians get spain when its captured? Or does it go only to the country that takes the capital?

Also, if Germany were to get Spain ....can Italian engineers be used to rebuild factories and ports?

Lol, many last questions. Thanks for help. Hope its clear.

Any troops that cooperate can stack. Germany and Italy cooperate, as do the US and CW, so they can stack.

Whichever country takes the capital. If they take it simultaneously, whichever has the higher number combat strength. If their combat strengths are tied, I don't know which one gets it. (Note: if there are enough factories in a country, it is possible that a country having enough factories but not the capital becomes the conqueror. Spain does not have enough factories to worry about this.)

I do not use the construction engineer optional rule, ever (ever, ever, ever!), so I have no idea what the answer is to your last question is.




paulderynck -> RE: New to the game - Basic Questions (2/21/2017 9:46:08 PM)

Madrid is not a supply source for the Axis in this situation until Spain is conquered because Spain is not conquered until Madrid and all Spanish factories are taken and a minor country capital is not a secondary supply source for the conqueror until the country is conquered. Meanwhile Madrid is a secondary supply source for the CW because Spain is aligned with the CW. But Madrid would not be a secondary supply source for the US because Spain only cooperates with who it aligned with. (Similar situation as Egypt from the start of the game.)

Yes Italian engineers can repair German facilities and vice versa. For this you don't even have to cooperate, FREX Japanese engineers could do the repairing if you could get them there.

For conquest, the rules say this:
If more than one major power from the same side controls the capital and printed factories in a home country, the major power with the greatest influence in that home country is the conqueror. Use this priority to determine who has the greatest influence:
1. Whoever controls most factories in the home country (with the capital counting as an additional 3 factories for this calculation).
2. Whoever has the highest garrison value (see 13.1) in the home country.
3. Whoever occupied the home country’s last factory or capital city.

If Madrid were taken by an equal number of German and Italian factors (and the other factories are also taken), I don't think the rules define a resolution for that other than the "influence" rule above with the assumption that Spain is conquered but the control of Madrid is a tie.

About the mingling of troops although they can attack together, most people use the Allied Combat Friction optional which means there would be a (minor) combat penalty when doing so.




IBender -> RE: New to the game - Basic Questions (2/21/2017 11:28:20 PM)

Awesomely awesome help thank you




Joseignacio -> RE: New to the game - Basic Questions (2/22/2017 7:08:56 AM)

quote:

ORIGINAL: paulderynck

Madrid is not a supply source for the Axis in this situation until Spain is conquered because Spain is not conquered until Madrid and all Spanish factories are taken and a minor country capital is not a secondary supply source for the conqueror until the country is conquered. Meanwhile Madrid is a secondary supply source for the CW because Spain is aligned with the CW. But Madrid would not be a secondary supply source for the US because Spain only cooperates with who it aligned with. (Similar situation as Egypt from the start of the game.)



True, I stand corrected. To make Spain surrender you need to take all factories, I forgot, maybe because I was in a hurry (that's why I didn't address the other questions) but this is very basic... [sm=sad-1361.gif] After it surrenders, the situation would be as I told you, being Madrid a Secondary source for Axis, as long as connected to a Primary.

Azorn, what you have been told applies to what you asked; but to avoid surprises, I would add that all the GE minors wouldn't cooperate between them or with the Italian as per:



quote:

18.1 Who can co-operate

[...]
4. Units from a major power don’t co-operate with units from a minor country aligned with another major power.

5. Units from one minor country don’t co-operate with units from another minor country, even if both are aligned with the same major power.




IBender -> RE: New to the game - Basic Questions (3/5/2017 4:36:34 AM)

2 Questions regarding a global war with all optional rules being used:

First is for the picture. Its Mar/ Ar 1942, the weather is I believe snow...why are my german ship seen in the picture out of supply? I thought I was going to send them out soon, but I looked and they are out of supply. I feel this reminds me yet again I dont really understand supply.


Second. My son is Allies. America is in the war. He is having a hard and slow time moving units across the pacifc and atlantic. Are there any recommendations for this? Any good strategies for this long distance movement?

Thanks

[image]local://upfiles/48321/861C750013BF49F28E3C298DB3B9382C.jpg[/image]




IBender -> RE: New to the game - Basic Questions (3/5/2017 4:45:31 AM)

Next 2 questions. First is for the picture.

1. I am Germany. I am at war with Russia. My invasion is mediocre and that is fine, we are still learning. What is not fine, and is confusing are my minor allies seen in the picture. rumania, hungaria, bulgaria. Maybe its me, but they dont seem to be able to do anything. I really cant get them to leave their country. Do they get HQs? If not can germany hqs supply them? heck I have hangarian units that are out of supply just by moving to their border edge, let alone leaving their country. How are they supposed to be used? How are they supplied? What am I doing wrong with them?

2. I built one supply point as germany to experiment with. Seen on picture. I have read the rules for it but am not feeling really sure I get how they are used. Can someone provide some clarification please?

3. The allies have the means to move troops to murmansk and land them..ie British. Can they do this like the BEF in France? If so do they need to work like the foreign troop commitment thing for france? ie have a HQ and that determines units he can bring up there? He is thinking of trying to land a british corp in murmansk and we both scratch our head regarding this. Can he do it? If so does it need HQ? If so how is it supplied?

[image]local://upfiles/48321/E9C8EEC1AF9A419DA77AFEFD23ACD1BD.jpg[/image]




IBender -> RE: New to the game - Basic Questions (3/5/2017 4:51:46 AM)

Last question is for me, Japan. I have done better with oil + japan. However it is becoming a real issue again. My question is when / how early do people use japan to secure oil in indonesia? Also, How are you keeping convoys alive to transport them. Everytime I turn my back now, CW or American moves something into the sea area and beats up a convoy or two of mine and creates a shortage. ...another follow on questions applies to japan and the pacific. I have spent a lot of time and effort in china. Things are going well there. However, that means that I have not put much pressure into expanding in the pacific. I feel this was a mistake but my question is...how do you pressure china hard, get the phillipines, indonesia and move deep into the pacific....so far I havent been successful doing all of them. I can do a few, not all.

oh, lol one true last one. As germany, I chose not to invade england and I chose not to engage in a battle of britain style event. Instead I went for gibraltor and that went well. However, this seems to have resulted in a pretty strong home island of England with a large and strong airforce. Any thoughts regarding this situation would be appreciated. I feel England in my current game is stronger than I would like them to be.

Thanks




AllenK -> RE: New to the game - Basic Questions (3/5/2017 1:19:47 PM)


quote:

ORIGINAL: Azorn01

2 Questions regarding a global war with all optional rules being used:

First is for the picture. Its Mar/ Ar 1942, the weather is I believe snow...why are my german ship seen in the picture out of supply? I thought I was going to send them out soon, but I looked and they are out of supply. I feel this reminds me yet again I dont really understand supply.


Second. My son is Allies. America is in the war. He is having a hard and slow time moving units across the pacifc and atlantic. Are there any recommendations for this? Any good strategies for this long distance movement?

Thanks

[image]local://upfiles/48321/861C750013BF49F28E3C298DB3B9382C.jpg[/image]


The ships need a HQ unit in range (about 3 hexes in snow) to act as the secondary supply source that then traces a railway path back to Paris and then Berlin.

To move across the oceans the US and CW need transports. If they haven't built enough and/or have taken losses, then it will be a slow process. The US Pacific War was a slow island hopping campaign as islands were captured, built up as forward bases and then used as the springboard for the next leap forward.




AllenK -> RE: New to the game - Basic Questions (3/5/2017 1:32:45 PM)


quote:

ORIGINAL: Azorn01

Next 2 questions. First is for the picture.

1. I am Germany. I am at war with Russia. My invasion is mediocre and that is fine, we are still learning. What is not fine, and is confusing are my minor allies seen in the picture. rumania, hungaria, bulgaria. Maybe its me, but they dont seem to be able to do anything. I really cant get them to leave their country. Do they get HQs? If not can germany hqs supply them? heck I have hangarian units that are out of supply just by moving to their border edge, let alone leaving their country. How are they supposed to be used? How are they supplied? What am I doing wrong with them?

2. I built one supply point as germany to experiment with. Seen on picture. I have read the rules for it but am not feeling really sure I get how they are used. Can someone provide some clarification please?

3. The allies have the means to move troops to murmansk and land them..ie British. Can they do this like the BEF in France? If so do they need to work like the foreign troop commitment thing for france? ie have a HQ and that determines units he can bring up there? He is thinking of trying to land a british corp in murmansk and we both scratch our head regarding this. Can he do it? If so does it need HQ? If so how is it supplied?

[image]local://upfiles/48321/E9C8EEC1AF9A419DA77AFEFD23ACD1BD.jpg[/image]


1. What you can bring out in the way of minor country units depends on how you played the various options when/if the USSR claimed Bessarabia. Some will be full allies meaning all units can come out. Others will be friendly but can only send half of their units abroad. Some get HQ's you can build. On the German and Italian production screens there will be an option in include minor country units. Units in their own country can go OOS if out of range of a city or HQ than can trace a supply path back to a city. They can be supplied by other Axis HQ's.

2. If spent, a supply unit allows a HQ to act as a primary supply source for the remainder of the turn. Other units can draw supply from it and the HQ does not need to trace a supply path back to a normal primary source.

3. As far as I can tell, CW going to USSR would be the same as BEF in France. It would need an HQ and the HQ would set the number of other units that could be brought. To keep in supply there would need to be a convoy chain back to the UK.




AllenK -> RE: New to the game - Basic Questions (3/5/2017 1:39:55 PM)


quote:

ORIGINAL: Azorn01

Last question is for me, Japan. I have done better with oil + japan. However it is becoming a real issue again. My question is when / how early do people use japan to secure oil in indonesia? Also, How are you keeping convoys alive to transport them. Everytime I turn my back now, CW or American moves something into the sea area and beats up a convoy or two of mine and creates a shortage. ...another follow on questions applies to japan and the pacific. I have spent a lot of time and effort in china. Things are going well there. However, that means that I have not put much pressure into expanding in the pacific. I feel this was a mistake but my question is...how do you pressure china hard, get the phillipines, indonesia and move deep into the pacific....so far I havent been successful doing all of them. I can do a few, not all.

oh, lol one true last one. As germany, I chose not to invade england and I chose not to engage in a battle of britain style event. Instead I went for gibraltor and that went well. However, this seems to have resulted in a pretty strong home island of England with a large and strong airforce. Any thoughts regarding this situation would be appreciated. I feel England in my current game is stronger than I would like them to be.

Thanks


Some of the Indonesian oil is traded with Japan until the US embargo shuts that down. The more Japan saves, the longer it can survive the embargo without having to go to war for it. The cost is less units built. Welcome to the challenge of Japan. A lot to do under time pressure and not enough to do it all with!

That's also the nature of the beast for Germany. The Allies may well get strong in the areas you are not putting pressure on. It sounds as though the Allies might be short on transports/amphibious craft. If that is the case, things aren't so bleak as it will be difficult to get ashore in Europe in strength until that is rectified.




IBender -> RE: New to the game - Basic Questions (3/5/2017 4:04:39 PM)

I appreciate all the answers they helped a great deal. I also clearly need to read again on supply. Before I do, quick question...I assumed that having conquered france (no vichy) that all my units in France would be in supply...clearly that is not the case. Anyone care to share a quick comment about this before I go delve into the manual more.

Thanks




AllenK -> RE: New to the game - Basic Questions (3/5/2017 4:31:44 PM)

Only your units in basic supply path range of Paris will be supplied without going through a HQ. Capitals of countries you have conquered act as secondary supply sources for your units (as do your HQ's).




Shannon V. OKeets -> RE: New to the game - Basic Questions (3/5/2017 5:23:40 PM)


quote:

ORIGINAL: Azorn01

I appreciate all the answers they helped a great deal. I also clearly need to read again on supply. Before I do, quick question...I assumed that having conquered france (no vichy) that all my units in France would be in supply...clearly that is not the case. Anyone care to share a quick comment about this before I go delve into the manual more.

Thanks

The common solution for supply in western France is to put an Italian HQ within 2 hexes of the units you want in supply. That HQ can supply Italian and German units (not Hungarian or Rumanian though). The German HQs are better used in Russia where they can supply all Axis units.




IBender -> RE: New to the game - Basic Questions (3/5/2017 5:41:16 PM)

Fantastic thank you both.




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