Klydon -> RE: O-Chit against China? (2/25/2014 2:41:03 AM)
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Interesting question. I think off the cuff, most players would say no, not worth using a O-chit as the Japanese to beat up on the Chinese. The Japanese need their O-chits for super combines imo. The Japanese war machine is a whole different beast with one of those available than not. In your current game, what optional rules are you playing with? If you have Chinese weakness going, it means the Nationalists are less of a threat and although they can maneuver around your lines, they can't really attack and break them. The Chi-Coms are a far more dangerous opponent as they have the quality of units that can actually hurt the Japanese. For an O-chit, you would want to have Yamato on the scene to take maximum advantage and also have at least 8 units in range as well. In the above game, the Chi-Coms are in good defensive positions behind the river, etc where the Japanese can't really get at them very well. Even if they could, they could not kill enough Chi-Com units to make a big difference. The Chi-Coms would simply fall back a bit into the mountains, build some units and come forward again. Part of what has to be done against the Chinese in general is cripple their building ability. As long as they are cranking out 6+ build points, it is hard to make any headway against them. At this point, depending on what you have available, it may almost be better to put your faster units in Canton and head for Kweiyang as fast as you can. The Chinese can't fall back fast enough really to do a ton about it and if they give ground, then you have somewhat accomplished your objective. You need to get Changsha and getting the two resources in the south (one is next to your Marine and the other is near Changsha) will help your own production. If you can put pressure on Kunming and into Chungking, he has to fall back and actually would prefer you to kill some of his units so he can bring them in to help defend where you are making an attack. My overblown 2 cents. [:D]
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