operating -> RE: 1.4.2 PATCH (5/26/2014 11:26:39 AM)
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ORIGINAL: kirk23 I have asked the software wiz kid,to see if an official fix can be made,for the Naval supply problem in the Persian Gulf.I have removed Basra Capital status,it is now just a City,I have done a trial run, by placing a British Cruiser into the Persian Gulf,to supply Britain's land forces there,but as you can see,even the Cruiser is out off supply range,and its trapped in the Persian Gulf without an exit.I will end this on a positive note,Transports now have a combat sound added,when landing troops onto the enemy coast,as they did not have an attacking sound file before![:)] [image]local://upfiles/36378/E0582274BAF44BBEBE27AA812CB66FE9.jpg[/image] First off, I would attack Kuwait first, to achieve half supply, also a cruiser could bombard it and at the same time supply a disembarked unit or two. question what a out of supply cruiser would do? lose a strength step each turn, would it be able to bombard, if so at what capacity and would an out of supply cruiser be able to supply units? Once capturing Kuwait should resolve the supply problem for the ship (port) and maybe turn the Gulf waters to neutral. Then again, those waters should not have red dots to begin with, unless the Straights of Hormus (off map) are being considered a land hex. Logistically: A cruiser takes 12 turns in the production queue, so a cruiser could not be next to Kuwait for at least 13 turns, maybe 14 or more turns if out of supply (an unknown situation). Kirk, How many hexes can a out of supply cruiser travel? Black Sea is all neutral sea hexes to both sides, same with the Baltic and Red seas. Oh! I think I see now why the Persian Gulf would be red dot, is because it is further than 25 hexes from a friendly port. Funny thing is that transports are in supply when in the Persian Gulf! How can that be? while cruisers are out of supply......
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