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Mgellis -> RE: Vietnam air rescue (2/26/2014 1:16:10 AM)
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I haven't written one like this yet, exactly, but it can probably be set up like this... 1) Downed pilot is a non-player side. If you don't want to know where the pilot is, set postures so that the player is Friendly towards the pilot, but the pilot is only Neutral towards the player...he'll show up Blue when you find him, but he won't show up at all until you find him. 2) An area is defined with reference points relative (fixed bearing) to the downed pilot unit. The area will move with the pilot. 3) Player units spending a certain amount of time within that area will Trigger a teleport unit Action--the pilot "disappears" because he is now on the rescue helicopter; the Event probably also includes a message Action and a points Action. I hope this helps. Mark
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