Hey where's the sound (Full Version)

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HR2 -> Hey where's the sound (2/26/2014 6:52:18 PM)

Ok it's a war game. But a little sound for movement and attack so I know I'm not sitting in solitary confinement :)

Nice looking. Just delved into Sicily recklessly for a few minutes to see it and and boom defeats.
Guess a few rule reading might be in order:)

Good emphasis on supply




radic202 -> RE: Hey where's the sound (2/27/2014 2:03:41 AM)


I have no sound either, if someone knows how to get it to work? I would be grateful if they would share.




vonRocko -> RE: Hey where's the sound (2/27/2014 12:06:18 PM)

I don't think it has sound.




GBS -> RE: Hey where's the sound (2/27/2014 1:49:39 PM)

It doesn't need sound. I haven't had to think this hard in a while, trying to balance having enough fuel to keep my troops moving against providing enough war materials (combat supply) to fight. I own almost every game listed on the forum and some have been disappointing, but not this one. Two hours seems like 5 minutes if you know what I mean.




PKH -> RE: Hey where's the sound (2/27/2014 2:13:38 PM)

It would be nice to have some sound I think.




FroBodine -> RE: Hey where's the sound (2/27/2014 3:20:40 PM)

Agreed. Every game needs some kind of sound. Even some clicks to let you know that you have seleted a unit or made a move command. Marching, rumbling tanks, and gunfire are also nice, but not absolutely necessary, I suppose.

I'm getting the feeling that this game is taking the minimalist approach.




HR2 -> RE: Hey where's the sound (2/27/2014 3:21:20 PM)

I agree no sound is not a deal killer but just a little here and there would be nice. Just to know I'm playing a game ; )




jzardos -> RE: Hey where's the sound (2/27/2014 5:23:45 PM)

Really, please tell me this is a bug??? Wtf no sound? Even the SSI games back in 80's had sound. Curious to know the rational of developers on this subject. Ohh, but that's right from previous post it's understood they not active on forum for their own game? [:-][:-]

This development group is not going to last long if they don't adhere to even the basic 'best practices' around game development and support. I hope they can get act together as this product still might have a chance to be saved.




KenchiSulla -> RE: Hey where's the sound (2/27/2014 5:42:22 PM)

Find some nice classical music on ITunes and loop tank/infantry fighting sounds and you are set..




InuharikoMu -> RE: Hey where's the sound (2/27/2014 6:06:05 PM)

Let's sum it up: no Sound, No Tutorial, a cheesy (incomplete) Manual.

Sorry but, after the Scaling Problems in Lock n' Load, the Dump AI in Panthers in the Fog, and so on and so forth, i don't cough up the Money for the next Banana Game. (ripens at the Customer's Self).

Regards from sunny Germay.




Toby42 -> RE: Hey where's the sound (2/27/2014 6:06:12 PM)

I always turn my sound off on any game that I play! It's not a deal breaker for me. I just need to recover from spending 100 plus dollars on World in Flames! Nice game, but it takes more time to put in than I'm ready to commit to!




FrankHunter -> RE: Hey where's the sound (2/27/2014 10:03:53 PM)

I didn't put sound into the game because I didn't think it would have added anything. Its just not the kind of game that cries out for sound effects.




Michael T -> RE: Hey where's the sound (2/27/2014 11:07:31 PM)

quote:

I didn't put sound into the game because I didn't think it would have added anything. Its just not the kind of game that cries out for sound effects.


I am happy with this. I always turn the sound off for this kind of game. I use sound in games like Close Combat. Strategy/Operational games don't need it IMO.

I would rather the resources that would be spent on sound to be spent on other game enhancments.




radic202 -> RE: Hey where's the sound (2/27/2014 11:18:58 PM)


quote:

ORIGINAL: FrankHunter

I didn't put sound into the game because I didn't think it would have added anything. Its just not the kind of game that cries out for sound effects.



Well you are the designer, so you design the way you want it to be, but I am the purchaser, the user and the "recommend-er" and without any kind of sound (a simple march of a platoon, rumbling of tank engines, roar of airplanes or at the very least a "ding" when I click on a icon), I simply can't tell all my friends about it because to me, no sound means incomplete game. I always turn the music in a game off. Currently I simply feel like I am staring a "bland" game (and not at all what the game is)waiting for something to happen.........In order to fully immerse myself in a computer game, I must be able to hear something as we only have sight and sound (barring the mouse or KB clicks) to use to immerse ourselves.

And No I wont play some Waltzes on the background or any Russian Military choir music to enjoy the game.




Moltke71 -> RE: Hey where's the sound (2/27/2014 11:40:26 PM)

If sound doesn't bring something essential to game play, it's a waste of code and HD space. By essential I mean assurance that a unit moved, fired, etc.




sullafelix -> RE: Hey where's the sound (2/27/2014 11:42:38 PM)

I do not see why no sound is a problem. To each their own.

Like some people I turn off all game sounds on my wargames and listen to music.

I can understand not liking the game because there is no sound but I cannot see where you can say it is incomplete.

This is one of the best pc wargames to come out, if you really enjoy playing a hex wargame on the pc.




Moltke71 -> RE: Hey where's the sound (2/27/2014 11:44:47 PM)

+1




tombo -> RE: Hey where's the sound (2/27/2014 11:48:02 PM)

sulla...can u expand on your comment "This is one of the best pc wargames to come out, if you really enjoy playing a hex wargame on the pc."

its early for that statement, but i will listen as u played it.

Im on the fence but like si-move games.

cheers




budd -> RE: Hey where's the sound (2/28/2014 12:20:21 AM)

I like the wego system and the sound thing may not be a deal breaker but it isn't a positive for me either. Some music i turn off, but i usually have the sound effects on. You mean there is no way for anybody to add any sound at all, even modders? I wonder if the sound thing is divided along the lines of who boards games and who doesn't.




FroBodine -> RE: Hey where's the sound (2/28/2014 2:30:17 AM)

Exactly what Jim said . . . the essential sound effects are mandatory, in my opinion. A click to confirm you selected something or clicked an action. A sound to confirm you successfully moved a unit. Stuff like that.

I am surprised how many folks don't care that there is no sound. I have NEVER, and I mean never in 34 years that I can remember, played a computer game that had zero sound. Well, maybe on the Commodore PET back in 1981 or something.

Anyway, this game does look interesting, and I look forward to more reviews and comments about gameplay. It is hard for me to get past the lack of tutorial, poor manual, and no sound, but I want to try.




InuharikoMu -> RE: Hey where's the sound (2/28/2014 5:09:21 AM)

Well even the older Grigsby SSI Wargames on C64 had basic Sounds effects.
For me, A *click* or *ding" when i select units and other primitive Hearing Aids would be enough.
But NO Sound? No Audio Feedback. In 2014 the "Deaf Grognard" is ridiculous.

And of course the basic Manual and the best Tutorial of any Wargame released in 2014.

*Sorry for the Sarcasm*

Best regards from rainy Germany




JudgeDredd -> RE: Hey where's the sound (2/28/2014 6:56:06 AM)

You should have put sound in the game Mr Hunter.

Even if you and other's don't think it adds anything, it may well have garnered £30 from me (and others from what I gather).

As I have never played a computer game in my life without any sound, I am not stumping up £30 when the experience could be terrible.

Why you did not include it as an option is beyond me. As someone rather prolific in the industry, I know you understand you can't please all of the people all of the time, but I also know you must have understood that you should be trying to please most of the people most of the time, and when it comes to gaming, that's options...letting people switch things on and off so the experience suits them.

This is your baby. It's your game. But you're not selling it to yourself...you're selling it to everyone else.




Tamas -> RE: Hey where's the sound (2/28/2014 9:23:51 AM)

As I mentioned on the forum, the functionality of the game is not affected by the lack of sound, but since it is (of course) a reasonable request from the community, we are planning adding various sound effects to the game with the first patch.




JudgeDredd -> RE: Hey where's the sound (2/28/2014 10:42:16 AM)

I totally understand it doesn't affect functionality, but it does affect playability...at least for some.

I'm glad this is being rectified and I'll be watching with interest. I do like the art work and I like what I've been hearing about supply.




pzgndr -> RE: Hey where's the sound (2/28/2014 1:45:14 PM)

FYI. In this game with its simultaneous movement, you don't get units moving directly from A to B during turn playback. You get a back and forth of friendly and enemy units moving a hex at a time until they make contact or reach their destination. So any jerky movement sound effects would get annoying very quickly and add nothing. Players can also adjust the turn playback speed, so that would also affect how sound effects come across. Combats occur at different points during the playback and all you get is a popup screen with results that you can review before clicking OK and continuing with the turn playback. So again, whatever combat sound effects could be added to the popups would get pretty old very quickly and add nothing. I played this a lot over the past six months or so that I was playtesting and recently finished the 133-turn Italian Campaign as Germans; I can't say I missed sound effects, it's like playing a boardgame. And again, I can't say how sound effects could be best implemented to add value to this game without also becoming quite annoying. To each his own, I guess. To me, the gameplay is more important, and this game plays very well.




JudgeDredd -> RE: Hey where's the sound (2/28/2014 2:03:58 PM)

I refer you to post #22

options

That way, you get the game you will enjoy and so do others




HR2 -> RE: Hey where's the sound (2/28/2014 2:56:38 PM)


quote:

ORIGINAL: pzgndr

FYI. In this game with its simultaneous movement, you don't get units moving directly from A to B during turn playback. You get a back and forth of friendly and enemy units moving a hex at a time until they make contact or reach their destination. So any jerky movement sound effects would get annoying very quickly and add nothing. Players can also adjust the turn playback speed, so that would also affect how sound effects come across. Combats occur at different points during the playback and all you get is a popup screen with results that you can review before clicking OK and continuing with the turn playback. So again, whatever combat sound effects could be added to the popups would get pretty old very quickly and add nothing. I played this a lot over the past six months or so that I was playtesting and recently finished the 133-turn Italian Campaign as Germans; I can't say I missed sound effects, it's like playing a boardgame. And again, I can't say how sound effects could be best implemented to add value to this game without also becoming quite annoying. To each his own, I guess. To me, the gameplay is more important, and this game plays very well.


good points.

If a game is good (and I'd say this is) there's no way I'd let lack of sound or even manual for that matter stop me.

Still- if something could be put in in it would help me get out of solitary confinement ;)




pzgndr -> RE: Hey where's the sound (2/28/2014 3:13:25 PM)


quote:

ORIGINAL: JudgeDredd
I refer you to post #22
options
That way, you get the game you will enjoy and so do others


I'm not disagreeing, and I'm usually all for options. But I've been around a while and I'm struggling with how others may enjoy sound effects with this game, considering how the turn playback works. So I offered my perspective. For what it's worth. Matrix has already indicated that they're planning to add various sound effects. I'm curious what those will be and whether players will really enjoy them, for those that consider sound effects to be essential. We shall see?




sullafelix -> RE: Hey where's the sound (2/28/2014 4:32:54 PM)

In answer to the question about the game itself.

The Italian campaign is a backwater for the Germans , you will get some reinforcement and some supplies but never enough of each.

In some ways it is more like a Pacific island fight than a European campaign.

The Germans are only trying to delay as long as possible and cause as much casualties as they can. So much like the Japanese they move from one fortified line to the next.

The Allies have more of everything at least until mid 44. They are like a dentist who needs to remove some wisdom teeth. There will be a lot of prying the Germans out of everywhere.

You will not have sweeping encirclements this is a soldiers war, tanks are used as artillery and bunker busters.

This game puts you into either sides position. As the German player the question comes up do I retreat yet and if I do who goes first. Do I have enough supply to not get caught in between etc.

The logistics factors in this game make you make hard decisions that reflect the history of the campaign.

After one game as the Germans you will know why " Smiling Al" was a great general. You will also find out why Clark earned his four stars.




zakblood -> RE: Hey where's the sound (2/28/2014 7:49:22 PM)

i've been playing war games for almost 30 years now, still enjoy a few of my older ones played in a dosbox with a fontend, i use dosbox game launcher and play many old war games, just finished v for victory market garden, had the whole day free so was well worth it, as sounds go, i see they are adding them now in a patch, i've never ever had music on, in any game i've ever played, no matter what type of game it has been, even the starwars ones etc, even though the music was very good tbh, but not to have included normal game sounds, like posters above have mentioned for me is an over site, even if it's the basic one that most if not all wargames past and present have, without it's no atmosphere, not seen the game in action tbh, will wait and see how it pans out and if a demo is released i'll try and make my mind up like i do with all games now days.


good luck with the game, i'm not worthy [&o]




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