PKH -> RE: A couple of suggestions (2/28/2014 9:01:03 AM)
|
I agree on the AI. I think it does ok for the most part, but it seems to move around a bit too much, abandoning important cities (Rome, Anzio), and leaving weak units on the front lines by themselves which I can easily assault and break through. On the Gustav Line, I got a decisive win on the 1st try as allies, and I only needed one amphibious assault into Anzio. I'm now on turn 61/131 as allies in the historic campaign and control about 75% of the map. I haven't done any amphibious assaults. The germans left on the front lines are either already bypassed, or about to be. I only need to bring up reinforcements over the next turns, and the game could be over in another 15-20 turns I think. The game is enjoyable enough and plays quickly. The wego is definitely interesting. The map looks very nice I think. Playing as the germans is probably a good deal more challenging, and I'll try that after. Edit: Another suggestion. When a unit has less than 9 turns to withdrawal, if the turns left could be shown on the counter, it would be really useful. I'm aware of the color change of the unit number, but I think there's room below that. If not, the unit number could be moved up a bit to make room.
|
|
|
|