elanaagain -> RE: Armor/Shield Balance (3/2/2014 4:51:06 PM)
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Go to the ship design screen, load in the ship design in question. Look at the readouts... like maximum warp, etc. Most early ship designs need at least two fission generators to get max warp speed. Warping = OK? Then look at sprint speed power consumption (higher than cruse speed), add this to weapons usage (per second, I think) and compare this to total power output of reactors. Output greater than this amount of power consumption? Yes, = OK. Now shields. Shields consume energy output as well. This part I have never figured out. What works is to always have reactor output to be greater than sprint usage + weapons usage, and add some for shields. Amount added is a guess on my part. If ship's output is sufficient, than the draining shields may be due, as indicated above, to being in an electrical storm cloud. BTW, these clouds also damage ships and bases. So don't build a mining base in there.
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