[IMPLEMENTED PRE-1.09] Is an expanded 'CAP area' on the 'wanted' list? (Full Version)

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Bazza042 -> [IMPLEMENTED PRE-1.09] Is an expanded 'CAP area' on the 'wanted' list? (2/27/2014 3:33:42 PM)

I have fighters tasked for CAP. I can place them over the position, say, a fleet, easily. So far, so good and even better the CAP area can be moved along with the fleet.

But then I have to decide whether they will prosecute contacts outside the area of the CAP. If I ask them to do so they will disappear in pursuit of just about any contact on the map that is within range. If I restrict them to the CAP area then they wander about ignoring inbound aircraft until the CAP 'area' is penetrated. A number of people have asked for provision to be made for a user option to establish a larger area surrounding the CAP area which, if entered, would cause the planes forming the CAP to 'investigate'.

Has this, or a similar 'fix' been adopted by the developers, please?

Thanks.




VFA41_Lion -> RE: Is an expanded 'CAP area' on the 'wanted' list? (2/27/2014 3:44:31 PM)

Yeah, I was also hoping for something like:

Patrol area using ref points, and an actual intercept area/range an editable away from the patrol area. Say you've got navy fighters protecting a carrier and they patrol a 50 nm diameter area, and are allowed to intercept inbound bogeys coming within 150 nm of the patrol area, but nothing beyond that.




dandin384 -> RE: Is an expanded 'CAP area' on the 'wanted' list? (2/27/2014 4:42:44 PM)

See this thread, same question....

http://www.matrixgames.com/forums/tm.asp?m=3526425




djoos5 -> RE: Is an expanded 'CAP area' on the 'wanted' list? (2/27/2014 11:52:59 PM)

I just switch the option back and forth between investigating outside of the CAP area. If I have an unknown inbound, I click the box and my fighters go off to investigate. Once done, I unclick the box and they return to the defined CAP area.




SSN754planker -> RE: Is an expanded 'CAP area' on the 'wanted' list? (2/28/2014 12:06:07 AM)


quote:

ORIGINAL: djoos5

I just switch the option back and forth between investigating outside of the CAP area. If I have an unknown inbound, I click the box and my fighters go off to investigate. Once done, I unclick the box and they return to the defined CAP area.


This is what i do also. Works like a charm.




Tomcat84 -> RE: Is an expanded 'CAP area' on the 'wanted' list? (2/28/2014 12:56:57 AM)

Doesn't work if you're trying to setup an AI side when building a scenario though




orca -> RE: Is an expanded 'CAP area' on the 'wanted' list? (3/1/2014 4:13:01 AM)

I second the request for expanded patrol area idea. Not just for CAP patrol but for all patrol types.




ComDev -> RE: Is an expanded 'CAP area' on the 'wanted' list? (3/1/2014 4:43:05 PM)

Noted, thanks guys [8D]




Bazza042 -> RE: Is an expanded 'CAP area' on the 'wanted' list? (3/2/2014 10:39:35 AM)


quote:

ORIGINAL: emsoy

Noted, thanks guys [8D]



Many thanks.




Sardaukar -> RE: Is an expanded 'CAP area' on the 'wanted' list? (3/2/2014 1:31:57 PM)

It'd be a great feature. Even sort of "scaled" version of "Investigate contacts outside patrol area" would be nice, but might be more difficult to implement.




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