KB is gamey? Barb now admitted (Full Version)

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adsoul64 -> KB is gamey? Barb now admitted (2/28/2014 8:25:03 PM)

...........
...........
As a desperate Japanese player I was thinking to resort to extreme tactics for my revered opponent is kicking my butt since day 1.

My idea was to load a couple of CVs with airgroups from the other CVs. For example CV Zuikaku could be equipped with fighter from herself, DB from Akagi and TB from Kaga. My purpose is striking somewhere in order to make him thinking that the whole KB is striking but in fact keeping 4 flattops ready to ambush his carriers if he will raise to the bait.

My question: would you think that this tactic is gamey?




EHansen -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 8:44:55 PM)

I don't think so.




RogerJNeilson -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 8:45:15 PM)

Cunning, underhand, devious maybe....

However I'm not sure it would work. As an Allied player I only ever get details of the air units I encounter when I attack over a Jap base - when i get to see the air units defending.....

I never get more than the plane type when they attack me....

Roger




adsoul64 -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 8:57:40 PM)

Roger, my bet is that my opponent watch the replay very careful and he could read names of airgroups. It would be a try, nothing sure, but as I told you I'm almost acting out of desperation.




Terminus -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 9:33:21 PM)

It would be ahistorical. Whether or not it's 'gamey', I can't answer.




jcjordan -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 9:45:09 PM)

I wouldn't say gamey to me as you've a F/DB/TB air group in the case you mentioned. It may be that you've lost a CV but saved the air group & the group that is original to the CV in question is back in the HI training from losses while you've a combat ready air group from a "sunk" CV in it's place. Historically the USN rotated many groups on CVs late war that really aren't represented in the game. As Roger said though, your opponent would only see plane types unless he's the attacker & would then only see your fighter type air groups on CAP from the combat reports.




Terminus -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 9:54:39 PM)

The US did, yeah. The IJN, not so much.




spence -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 11:26:05 PM)

Doing this would be completely ahistorical and IRL the IJN would have a terrible time accommodating such a thing for administrative purposes. The aviators in an IJN airgroup were part of the ship's company. The ship maintained the pay records, health records, and personnel records of the aviators and maintenance personnel. Putting these personnel onto any old random ship would be a great way to have them not get paid or not get trained or just plain disappear from official view. So from the point of view of history it is exploiting a "feature" of the game and is therefore gamey.

Of course the game simulates none of that sort of thing so it might be a good ploy IF it actually worked.

I play Allies pretty much. IRL the Air Groups of USN carriers were not part any ship's company.
They included the maintenance personnel and the administrative personnel so the unit could be xferred between carriers easily. BUT in the game, I have had troubles in combat when I tried to use an Air Group comprised of squadrons from more than one airgroup (example: Fighting 6, Scouting 3, Bombing 6 and Torpedo 2). Even with single carrier TFs it seems that at least one of the squadrons in such an air group just sits out the combat doing nothing. IRL the USS Yorktown fielded such an air group at Midway and their June 4 (AM) strike was the best coordinated strike the USN put together that day so the game system may not be able to reflect the advantage that USN organization actually gave the USN. Mucked up strikes by mixed IJN air groups would be more historical but probably more the result of the game mechanics than any intentional reflection of history.




wdolson -> RE: KB is gamey? Barb please look elsewhere (2/28/2014 11:36:39 PM)

The IJN could have done it, though they didn't. The USN did it quite a bit.

I wouldn't call it gamey myself.

Bill




Lokasenna -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 12:09:09 AM)


quote:

ORIGINAL: wdolson

The IJN could have done it, though they didn't. The USN did it quite a bit.

I wouldn't call it gamey myself.

Bill


Sounds good to me also. I'm not sure it's worth much to you, as you don't see "Ryujo-2 approaching target area" all the time in PBEM (if ever?). Typically it's "3x B5N2 Kate approaching target area."




Feltan -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 12:23:06 AM)

If I was you opponent I would not consider it gamey.

Regards,
Feltan




obvert -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 5:18:46 AM)

It's good deception. We know too much about air groups and units anyway from the game information. Not many bomber groups could identify individual ships on their attack runs, yet we get that info in game (with some FOW). Same for units on land. Like 8 x B-25 bombing 55th division. Who's up there reading the insignia of the unit? [:D]

So no it's not gamey, it's using the too plentiful information provided by the game to create deceptive potential, which is great. I've used different groups on my CVs during much of my current IJ game, but not for this reason, simply as rotation or for other reasons.

This would work best if the CVs are attacked, as all CAP groups are listed in the CR. I just went through and identified 20 of my opponents CVs in this way, looking up the group in game and also online from this site which is pretty good for an Allied list. It's taken from Tillman's book, U.S. Navy Fighter Squadrons in World War II.

http://acepilots.com/usn_sqns.html




adsoul64 -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 5:20:59 AM)

Thanks everybody people, my decision is still pending. Most of you have pointed out that chances to succeed are little and I agree as well. Just one observation, in reports my opponent will see the air groups flying CAP (i.e. CAP engaged: Ryujo-1 with A5M4 Claude) and I remember to have seen quite often the name of striking airgroup though not every time, as Lokasenna correctly states.




Lokasenna -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 6:14:19 AM)


quote:

ORIGINAL: adsoul64

Thanks everybody people, my decision is still pending. Most of you have pointed out that chances to succeed are little and I agree as well. Just one observation, in reports my opponent will see the air groups flying CAP (i.e. CAP engaged: Ryujo-1 with A5M4 Claude) and I remember to have seen quite often the name of striking airgroup though not every time, as Lokasenna correctly states.


I'm not sure, but I think you may only see the name of the strike group when you're playing against the computer. If so, then the only time it could confuse your opponent would be when he hit your CVs... in which case if enough strike package got through (or by the small numbers of CAP) he may be able to deduce that you only have 2 CVs there in the first place.




witpqs -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 3:43:15 PM)

Nothing whatsoever gamey about it, not even in the slightest.




Icedawg -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 5:07:20 PM)

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: wdolson

The IJN could have done it, though they didn't. The USN did it quite a bit.

I wouldn't call it gamey myself.

Bill


I watch the combat replay religiously, and I see messages indicating which squadrons are attacking all the time (both mine and my opponent's).

Sounds good to me also. I'm not sure it's worth much to you, as you don't see "Ryujo-2 approaching target area" all the time in PBEM (if ever?). Typically it's "3x B5N2 Kate approaching target area."





Icedawg -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 5:10:02 PM)

In response to the OP - not gamey at all. You are not manipulating the game engine's shortcomings to intentionally create an unrealistic outcome. You are simply doing something that could very reasonably have been done but wasn't actually done in the war. Go for it.




JocMeister -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 5:12:08 PM)

Absolutely nothing gamey about it!




Gaspote -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 5:24:32 PM)

Does Allied player can see the name of the squadrons ?

He see "X plane type action at alt", no ?




Symon -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 6:30:53 PM)

Is it gamey? Of course it is gamey. If you are trying to use the AE game engine reporting system (which Japan did not have), to confuse your opponent, It’s obviously gamey, by definition.

Does anyone care? Of course not!

The reports don’t give the specific squadrons, and a smart player will notice the paucity of a/c in a raid, and understand that it ain’t the KB. And that’s because the usual IJ player “thinks” the KB has some kind of advantage and always keeps it together. Anything less than a full KB strike means a separate CarDiv out there just waiting for a counter-strike.

It’s all good. You play gamey, your opponent can play gamey too. If he’s smart, advantage opponent.

Why do people always insist on trying to find some gamey little trick rather than just playing the game? The world wonders.




Icedawg -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 6:35:32 PM)


quote:

ORIGINAL: Symon

If you are trying to use the AE game engine reporting system (which Japan did not have), to confuse your opponent, It’s obviously gamey, by definition.




Japanese sailors and aviators did not have eyes? They couldn't read the ID markings on the sides of Allied planes?




Icedawg -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 6:54:22 PM)


quote:

ORIGINAL: Symon

Does anyone care? Of course not!



Many players care. "Gameyness" is a big issue to lots of people (myself included). Just because players like you and Bullwinkle don't care about it, that doesn't mean that others don't.

Different players play the game from a different point of view. There's nothing wrong with those different views, they are just - different. Guys like you and Bullwinkle (and many others) have a particular outlook on the issue, so you should play against each other. Other players (such as myself, Chickenboy and quite a few others) have the opposite view. We should play against each other.

The OP is obviously someone who does care about "gameyness". There's no need to ridicule him about it. I myself have asked many such questions over the years and have gotten lots of constructive advice on this forum. The OP was just doing the same.

Like everything in life, different people have different preferences. Just because I like to write with my right hand and you like to write with your left hand, it doesn't mean either of us have the "correct" way of writing. I care about being gamey. You don't. That doesn't mean one of us plays the game correctly and the other plays incorrectly. They're just different ways of playing.




obvert -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 9:03:01 PM)


quote:

ORIGINAL: Symon

Is it gamey? Of course it is gamey. If you are trying to use the AE game engine reporting system (which Japan did not have), to confuse your opponent, It’s obviously gamey, by definition.

Does anyone care? Of course not!

The reports don’t give the specific squadrons, and a smart player will notice the paucity of a/c in a raid, and understand that it ain’t the KB. And that’s because the usual IJ player “thinks” the KB has some kind of advantage and always keeps it together. Anything less than a full KB strike means a separate CarDiv out there just waiting for a counter-strike.

It’s all good. You play gamey, your opponent can play gamey too. If he’s smart, advantage opponent.

Why do people always insist on trying to find some gamey little trick rather than just playing the game? The world wonders.



Why is that stuff in the reports?




crsutton -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 10:18:24 PM)

You are getting your butt kicked? Do what the hell you want....[;)]




czert2 -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 11:28:42 PM)


quote:

ORIGINAL: spence

Doing this would be completely ahistorical and IRL the IJN would have a terrible time accommodating such a thing for administrative purposes. The aviators in an IJN airgroup were part of the ship's company. The ship maintained the pay records, health records, and personnel records of the aviators and maintenance personnel. Putting these personnel onto any old random ship would be a great way to have them not get paid or not get trained or just plain disappear from official view. So from the point of view of history it is exploiting a "feature" of the game and is therefore gamey.

Well, after death of yamamoto, new CIC considered changig it - so that any CVG will be idepended from ship it carries - simply puting us practice to ijn. But japanes were slow in implemeting it, and it was to late for them to change anything in war, since they lacked planes and trained pilots for thier ships.




wdolson -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 11:31:37 PM)

quote:

ORIGINAL: Symon

Does anyone care? Of course not!



quote:

ORIGINAL: Icedawg
Many players care. "Gameyness" is a big issue to lots of people (myself included). Just because players like you and Bullwinkle don't care about it, that doesn't mean that others don't.

Different players play the game from a different point of view. There's nothing wrong with those different views, they are just - different. Guys like you and Bullwinkle (and many others) have a particular outlook on the issue, so you should play against each other. Other players (such as myself, Chickenboy and quite a few others) have the opposite view. We should play against each other.

The OP is obviously someone who does care about "gameyness". There's no need to ridicule him about it. I myself have asked many such questions over the years and have gotten lots of constructive advice on this forum. The OP was just doing the same.

Like everything in life, different people have different preferences. Just because I like to write with my right hand and you like to write with your left hand, it doesn't mean either of us have the "correct" way of writing. I care about being gamey. You don't. That doesn't mean one of us plays the game correctly and the other plays incorrectly. They're just different ways of playing.


I think this comes back to the debate that has waged here for years (no no about the Bismarck!). Whether this is a game or a simulation. With a simulation, you strive for the most accurate experience. With a game, you try and learn the game rules as well as possible, then exploit any holes in those rules to your advantage. Most people who win at black jack learn the intricacies of the rules and push them to the limits (card counting being the most common in that case). Casinos try and spot these people and kick them out.

This game has some aspects of a simulation, but it is a game and has rules imposed by the game engine, OOB, etc. PBEM players have house rules because there are things players can do that some people think are warping the simulation aspect too hard.

I know there are some game settings in which you can see the air units in the combat report. It also can be disabled by a setting (probably something to do with fog of war, I forget which at the moment). The fact that Japan didn't mix up the squadrons on their carriers was a matter of doctrine and actually worked to their disadvantage at Midway. The Zuikaku could have made it to Midway if they had mixed the Shokaku and Zuikaku's air groups.

The reason boiled down to how the units were designated. In the USN, air groups were separate units that were assigned to a carrier. In the IJN, air groups were statically assigned to a carrier.

From a game aspect, I don't think it's fair to have a house rule that requires the USN and IJN to stick to their historic doctrines. Especially when the game engine under some conditions can give your opponent more information than was available to the enemy in the real conflict. In an air to air battle the enemy could sometimes get some valuable unit information like the call codes from Allied European theater aircraft, but the IJN was always discrete about unit markings and the USN was discrete mid-war. Early war the USN had squadron numbers as part of the plane number, but that was eliminated fairly early on. In 1944 the USN had geometric symbols and in 1945 they had numbers on the tail to designate air groups. However by the time the USN started doing things that could identify units again, the question was usually "are we facing 10 carriers or 12?" In any case it meant the Japanese were in trouble.

I suppose this could be a house rule, but its one I would allow if I was playing PBEM.

Bill




czert2 -> RE: KB is gamey? Barb please look elsewhere (3/1/2014 11:34:22 PM)


quote:

ORIGINAL: adsoul64

Thanks everybody people, my decision is still pending. Most of you have pointed out that chances to succeed are little and I agree as well. Just one observation, in reports my opponent will see the air groups flying CAP (i.e. CAP engaged: Ryujo-1 with A5M4 Claude) and I remember to have seen quite often the name of striking airgroup though not every time, as Lokasenna correctly states.


Well, you can confuse player with different names of ships, but well not by numbers - even if he see in ideal case strike from 3 CVs "names" but only see numbers which corespond to only 1 cv...he can get few ideas :
1. he realy decimated your stikeforce so you are no longer theat (unlikely if he pay atention to combat reports)
2. he find you play mind game with him.




Reg -> RE: KB is gamey? Barb please look elsewhere (3/2/2014 12:24:03 AM)


My view of this question is as follows:

Though this is technically gamey by definition, the game engine gives information that would not be available in reality as described by Don above. I'm sure everyone on these forums are familiar with the term "Reconnaissance by Bombardment". Since you opponent is using information that he shouldn't have, I do not see problem with you having a bit of fun and messing with his mind by manipulating this sort of info by swapping like units.

HOWEVER, if you start doing totally ahistorical things to take advantage of the game engine (such as loading up the KB with nothing but fighters to create CAP traps..) then I believe this is a totally different ball game and I would not support the use these sort of tactics.

I'm all for being creative but actions have to be historically plausible and not just taking advantage of the game engine (the programmers couldn't possibly anticipate every possible actions of the players - they are a creative bunch [:D]).





LoBaron -> RE: KB is gamey? Barb please look elsewhere (3/2/2014 9:01:16 AM)


quote:

ORIGINAL: wdolson
I think this comes back to the debate that has waged here for years (no no about the Bismarck!).


So why then bring this debate up again? This is unneccesary and uncalled for!

It was won by the pro-scuttle side ages ago. Only a few old stubborn Brits still insist that their shells were more than a mere insult to this flawless display of German Steel...
[sm=crazy.gif]




spence -> RE: KB is gamey? Barb please look elsewhere (3/2/2014 10:31:12 AM)

quote:

BUT in the game, I have had troubles in combat when I tried to use an Air Group comprised of squadrons from more than one air group (example: Fighting 6, Scouting 3, Bombing 6 and Torpedo 2). Even with single carrier TFs it seems that at least one of the squadrons in such an air group just sits out the combat doing nothing.


Perhaps this part didn't stick out in my previous missive. IT JUST MIGHT NOT WORK.





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