tyrion22 -> RE: Ouestions and/or Frustrations (3/1/2014 3:28:36 PM)
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ORIGINAL: Yogi the Great I do like this but it is certainly filled with frustrations and questions. Isn't it fun when your stack of 3 or 4 all becomes shaken and then a single enemy unit pops over from a few hexes away and removes all your not jst shaken but apparently helpless units? VICTORY? After frustrations of learning I finally did well and waited for my victory screen to find the Soviet was declared the winner. I had taken control of the map, killed all his vehicles and all his units except as it turns out one shaken unit hiding in the woods. so QUESTION how does this game determine victory? There were no victory hexes and the enemy was badly beaten but who knows? edit: The scenario was Nighty-Nite Another one, fun not being able to fire after moving and/or forgetting to hit the assault movement button. QUESTION what does determine if a unit can or can't use assault movement, is it how many movement points they have? or something else? I like the fact that shaken units are helpless, since it leads to the 'shake and take' tactic, which is a lot like 'find, fix, flank, finish', the regular infantry tactic. In other games it is often more advantageous to fire at units you've already hit, to score a second hit and remove them, instead of firing at fresh units. You just have to make sure your stacks can cover each other. A lone stack is always vulnerable if the opponent is lucky. I have a small window with victory conditions in the upper right corner, maybe you have turned this off? You often have to satisfy all victory conditions to win. Sometimes you have conditions like making certain a named leader survives. An infantry unit can only assault move if they have a red background on their movement allowance. Tanks can always assault move, I think.
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