FrankHunter -> RE: Hmm... (3/2/2014 9:12:56 PM)
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1. Air priority are relative ratings. Having all your units at 3 is the same as having them all at 1. The easiest explanation of how air priority works is probably as follows. Imagine you have 2 units and 4 air points on ground support. One unit has a priority of 1 and the other has a priority of 3. The game would then assign 3 air points to the priority 3 unit and 1 to the priority 1 unit. 2. Showing unit composition? The game data doesn't contain information on sub-units so the popup window just shows info like quality, disruption, supply etc. 3. I did consider doing that but since stacks tend to be small, except at Messina, I thought it created too many mouse clicks to give orders. 4. The right mouse button is used for shuffling through a stack. 5. I never thought it might look better reversing those. Now that you bring it up... you might be right. 6. Sound will be optional. Thank you!
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