BETA Testers! (Full Version)

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Marshall Ellis -> BETA Testers! (3/4/2014 1:01:54 AM)

Hey guys:

If you were a BETA tester and you have been waiting and waiting and waiting ... then now your wait is over!
Go get version 1.20.04 in the BETA forums and start playing Big Screeen EiANW!

Thank you





Daniel Amieiro -> RE: BETA Testers! (3/4/2014 1:13:52 AM)

How can i be a beta tester? :P




gazfun -> RE: BETA Testers! (3/4/2014 4:51:40 AM)


quote:

ORIGINAL: Marshall Ellis

Hey guys:

If you were a BETA tester and you have been waiting and waiting and waiting ... then now your wait is over!
Go get version 1.20.04 in the BETA forums and start playing Big Screeen EiANW!

Thank you



I sent you am email ages ago regarding this but no reply




Pans -> RE: BETA Testers! (3/4/2014 8:52:16 AM)

great to hear.
I would like to be a beta tester. What do I need to do?

Andreas




Marshall Ellis -> RE: BETA Testers! (3/4/2014 11:44:41 AM)

Gazfun:

Hmmmm??? I do not remember getting an email??? Apologize if I missed it!
Can yopu still get in?

Thank you




Marshall Ellis -> RE: BETA Testers! (3/4/2014 11:45:15 AM)

I believe there is a Betatester section on the Matrix site?




gazfun -> RE: BETA Testers! (3/5/2014 5:06:23 AM)

Ok yes but EiA testers is not there




pzgndr -> RE: BETA Testers! (3/5/2014 2:45:52 PM)

Gaz, you should see EIANW in the Private Development Forum below when you log in? Maybe Erik needs to refresh your access.




bongina -> RE: BETA Testers! (3/5/2014 7:02:53 PM)

I used to be one, but I don't remember how to log in.




gazfun -> RE: BETA Testers! (3/5/2014 9:54:08 PM)

I used to be able to, but think I now dont have permissions




Marshall Ellis -> RE: BETA Testers! (3/5/2014 11:40:12 PM)

I sent a PM to Erik Rutins to see how we can you get you guys back in the circle!




gazfun -> RE: BETA Testers! (3/9/2014 4:30:28 AM)


quote:

ORIGINAL: Marshall Ellis

I sent a PM to Erik Rutins to see how we can you get you guys back in the circle!

Still haven't received anything




Marshall Ellis -> RE: BETA Testers! (3/16/2014 9:29:34 PM)

Niether have I ???
Hang tight ...




Daniel Amieiro -> RE: BETA Testers! (3/31/2015 2:17:26 PM)

I have tried v1.20. Despite editor issues, the big screen works well.

Even i have to notice a very important thing. I'm a linux user and i test it in a vm, and works wonderful (just now i can play EIA in my linux laptop, and for me is a big step forward)

So Big Screen: Works nice even in a VM. Good job. It has the issue of not using "scalated" fonts, but if you know it, it goes great.

The Editor: Really i thing that some things should be "easy" to fix.

1.- Add a leader without problem: Including admiral or not, cavalry or not, senyority rank (A-D, E?) and the rests of stats. It currently adds a corp with a big red dot-> this seems a bug.
2.- Add a depot (same as leader, add a corp instead of a new depot)

3.- It would be desirable that corps, armys, generals, etc, would be in some order (to avoid corps between fleets and things like that)

And of course, "my" wish list that i have seen in many post here:

1.- Some kind of "kingdom configuration/multidistrict". When i say this, i'm considering kingdom without Special Rules (like a multidistrict). The kingdom should have a name, and the provinces it has in a list (like two sicilies). If kingdom is created, all his parts are doubled (like a multidistrict), and the corps of the kingdom would take precedence over the indidual ones or (for easinest). Other option is that certain minors could be the "start point" of a multidistrict and could add some minors/provinces as a part in the kingdom options (in a economic phase). For example if you control swedem and finland, you should in a economic phase (or political one) select sweden and pick finland to add, to get the same effect, and take all units of these countries (like Conferation of the Rhine), or even remove parts. It should be configurable (in the country stat, in the list of countries/provinces add a "expansion" option or thing like that. This would fix the polish problem too. Perhaps a General Rule to simulate many small one is better that not rule at all.


2.- Some kind of unit Start and End (to remove obsolete corps and generals, a must for a long scenario). We have the "start", but not the end.




JagdTrixer -> RE: BETA Testers! (4/2/2015 6:04:56 PM)

quick question: is Matrix Games really serious ?!?

They still want 40 euros for the download version of Empire in Arms, are they serious ?!? It is an aged game, outdated by any means. I just joined a board game group playing EiA, that is the sole reason for the interest in this PC game, but not for this ridiculous high price!

Any chance I found an old price which has been realisticly altered ?!?

greetings, JagdTrixer




pzgndr -> RE: BETA Testers! (4/3/2015 5:12:00 PM)

JagdTrixer, please see:


quote:

ORIGINAL: Iain McNeil

This is an awesome offer. Until the 7th April you can use this coupon ONCE to get 30% off anything in our catalog. That includes new releases and boxed copies. Its valid for everything!

Coupon:
HappyEaster15

Feel free to use it and let your friends know. This coupon is only valid in our store, but you can redeem Steam keys for any games that are available on that platform.

Happy Easter!!





Daniel Amieiro -> RE: BETA Testers! (4/5/2015 2:05:19 AM)

Hi pzgndr!. It seems that you are one of the few that seems to post in this forum in months.. Do you know how to add units (or something) in editor (not editing existing ones), and not get "garbage" pic/values/weirdeness.. I'm trying to put the board similar to EiH (so i need a lot of poland corps) and i only get garbage units or nothing...




pzgndr -> RE: BETA Testers! (4/5/2015 2:22:28 PM)


quote:

ORIGINAL: damieiro
Do you know how to add units (or something) in editor


I sent you a pm. A lot of these editor issues and other game issues were identified long ago. Some things work ok in the editor and some things don't. It's frustrating, and unless Marshall Ellis ever gets back to making improvements we're kinda stuck with what we have. Sorry.




obsidiandrag -> RE: BETA Testers! (5/18/2015 11:30:55 AM)

Would love to get back into BETA testing but..

I have tried several times with e-mail and now the forums.. My Game will not work..

I can not continue or select chits for battle, the buttons are below the screen so you can not click them. The rest runs fine up until then...

Until I have a fix I have wasted $65.00




Daniel Amieiro -> RE: BETA Testers! (5/19/2015 10:06:48 AM)

Hey!. What OS do you have and what video resolution/card?
I have got it working on W7, on Win XP, and on Win XP under a Oracle VM in linux
The main issue is to put the fonts size on 100%, normal, etc. The chits one are new for me. What country are you playing? can you put a compressed savegame to test?




obsidiandrag -> RE: BETA Testers! (5/20/2015 1:31:21 AM)

no, it's something with the 1.20 patch.. I went back to 1.08.7 and it works..

Thanks though




Daniel Amieiro -> RE: BETA Testers! (5/20/2015 8:03:59 PM)

I have tried several Virtual Video Cards on Oracle VM on linux, and i had some issues with buttons, if removed some acceleration options i got it work and fill area. Same if dual monitor is off.. I do not know if this helps..




pzgndr -> RE: BETA Testers! (7/7/2016 7:42:35 PM)


quote:

ORIGINAL: obsidiandragon
I can not continue or select chits for battle, the buttons are below the screen so you can not click them. The rest runs fine up until then...


I'd like to reiterate that the v1.21.01 hotfix for the v1.20.04 public beta fixes this problem and several other issues.

Hopefully I can wrap up 1.21.02 this month and get a package to Matrix Games for a new public beta. Maybe that will help draw players back if it's more official. I could really use some feedback for what I've done so far and help moving forward with some beta testing. I can easily email updates of what I've got to anyone interested in beta testing, and can at least post another hotfix of the EXE when I send files to Matrix. The updated data files and setups will require a new installation package, but the EXE still allows folks to play.

The issue of AI ship building has been frustrating me for several weeks. I reworked code to focus on specific ports, and this works great for major powers but for some reason does not work for the minors. As soon as I run that to ground, I want to get the AI adding ship reinforcements to fleets working. I'm not worried about AI performance yet, those improvements will have to wait until v1.22. In between moments of frustration, I try to tackle other bugs.

One bug I've been looking at is the creation of the Confederation of the Rhein only awarding +1 PP instead of +2. There is a questionable line of code that decrements political_status by -1 which may account for the error and would be an easy fix. But this should also affect creation of Poland (+1) and Ottoman Empire (+2). Has anyone noticed if those PPs are reduced by -1 also or are they correct? This is frustrating to track down, but I intend to keep at it.

Again, anybody interested in beta testing, please jump in. I have not heard from Dancing Bear. Gazfun and folks at Generals HQ do not appear interested. Anyways, the hotfix is already out there for players to try out, and more is on the way, sooner or later...




obsidiandrag -> RE: BETA Testers! (7/8/2016 2:11:45 AM)

Hey, I would love to give it a try.. Please send me the exe and I will load and start looking into issues again as I have time.

The main reason I stopped is because I just can't play on my laptop and I got rid of the desk top.

obsidiandragon84@gmail.com

Thanks!!




pzgndr -> RE: BETA Testers! (7/9/2016 3:47:17 PM)

I'm posting a new v1.21.02 hotfix. Please give that a try. Having a few more folks playtest some and provide feedback would be helpful.




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