Daniel Amieiro -> RE: BETA Testers! (3/31/2015 2:17:26 PM)
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I have tried v1.20. Despite editor issues, the big screen works well. Even i have to notice a very important thing. I'm a linux user and i test it in a vm, and works wonderful (just now i can play EIA in my linux laptop, and for me is a big step forward) So Big Screen: Works nice even in a VM. Good job. It has the issue of not using "scalated" fonts, but if you know it, it goes great. The Editor: Really i thing that some things should be "easy" to fix. 1.- Add a leader without problem: Including admiral or not, cavalry or not, senyority rank (A-D, E?) and the rests of stats. It currently adds a corp with a big red dot-> this seems a bug. 2.- Add a depot (same as leader, add a corp instead of a new depot) 3.- It would be desirable that corps, armys, generals, etc, would be in some order (to avoid corps between fleets and things like that) And of course, "my" wish list that i have seen in many post here: 1.- Some kind of "kingdom configuration/multidistrict". When i say this, i'm considering kingdom without Special Rules (like a multidistrict). The kingdom should have a name, and the provinces it has in a list (like two sicilies). If kingdom is created, all his parts are doubled (like a multidistrict), and the corps of the kingdom would take precedence over the indidual ones or (for easinest). Other option is that certain minors could be the "start point" of a multidistrict and could add some minors/provinces as a part in the kingdom options (in a economic phase). For example if you control swedem and finland, you should in a economic phase (or political one) select sweden and pick finland to add, to get the same effect, and take all units of these countries (like Conferation of the Rhine), or even remove parts. It should be configurable (in the country stat, in the list of countries/provinces add a "expansion" option or thing like that. This would fix the polish problem too. Perhaps a General Rule to simulate many small one is better that not rule at all. 2.- Some kind of unit Start and End (to remove obsolete corps and generals, a must for a long scenario). We have the "start", but not the end.
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