AxelNL -> RE: Frozen Game in production step - maybe related to celendrials reform bug? (3/6/2014 5:05:17 PM)
|
quote:
ORIGINAL: celebrindal Nope sounds exacltly the same.. Ask AxelNL to look at it for you he was able to validate that was the issue and it was in fact a bug. As far as I can tell, it is the same. The game MadExepted directly after loading, so I could not remove some divs from the breakdown pool to test if that would solve the situation. I think this bug appears when there are more than 2 div's in the breakdown pool, from one nation, which can be reformed. As you have 8 Russian div's in that pool....... So until this is fixed folks need to expect the following: - if you play with unlimited breakdown, - if you have 3 or more Div casualties in one turn - than you will probably run into this progress-blocking bug. The only workaround possible in this case is to limit your Div casualties - and that is exactly why you want to use them. Nasty bug - will update my report that the trigger is not three different Div's, but more than two Div's of any kind in the breakdown pool. Can't promise anything when this will be fixed, I'm afraid. For those of you having invested a lot of time in a particular scenario that is really a bummer.
|
|
|
|