Major Ed -> Murphy's Laws for Combat (3/11/2001 9:09:00 AM)
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I think there was a thread like this some time back, but here are a few Murphys' Laws that apply to combat:
1.You are not a superman.
2.If it's stupid but works, it's not stupid.
3.Don't look conspicuous, it draws fire.
4.When in doubt, empty your magazine.
5.Never share a foxhole with anyone braver than you are.
6.Remember: Your weapon was made by the lowest bidder.
7.If your attack is going really well, it's an ambush.
8.No plan survives the first contact intact.
9.All 5-second grenade fuses will burn out in 3.
10.Try to look unimportant. The enemy may be low on ammo.
The last one reminds me of the Willy & Joe cartoon where the officer (complete with swagger stick) is standing on the ridge line and Willy is crouched in his fox hole. He asks the officer, "Sir, would mind not drawing so much fire while you're inspiring us?"
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