loader6 -> (2/5/2003 3:25:03 AM)
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Mogami I was attempting to take Port Moresby and had bypassed Gilli-Gilli. The damage occured a few hexes south and west of Gilli-Gilli so there was no good port to set the Carrier to retire to. Besides, there was no reason for him to retire since the other carriers were providing protection and even with Jap damage control, I'm pretty sure she would have recovered and resumed flight ops in two turns or so. Instead I have to keep trying different things every turn till I figure out the right way to keep all my carriers together. Of course this caused me to have to pull some of my carriers away from my transport fleet because they have to follow another carrier that when originally damaged could still keep up with the transports and should have stayed in it's TF. I'll admit, I didn't know the proper way to game around the problem with my Carrier trying to retire and learned the hard way, but it made me realize that I don't like the fact that ships automatically drop out of TFs. There are times I want it (like for a TF that has to move fast, say bombardment, get in, get out and a damaged ship could cause them all to get caught and not just one. But other times, like when I'm far from any level 3 ports and a carrier is damaged but if it seperates it'll be a sitting duck, then I'd rather have my TF stay together. I don't know if this is possible to make happen in WITP or another UV patch but I'd love to see it.
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