jkantor -> This is not the game you are looking for - yet (3/14/2014 2:57:16 AM)
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From another thread: quote:
I want to be able to fire and maneuvre, to make frontal attack, to move by envelopment, by turning movement, by infiltration, by deception, etc. And that's the main problem with this computer game (not the system) - it doesn't let you do that to any meaningful extent. Historical games are not FPS games or RTS games - where scenarios are fixed puzzles that you play over and over again in order to first, find a way to win, and second, get a higher score. I like those kind of games sometimes, but I don't want an historical game to try to be something it's not. I've had a number of LnL titles for years and due to lack of time, space, and opponents, never had a chance to do much with them - so I thought the pc game would be a great idea. And it almost is. The system translates incredibly well and the computer takes out all the drudgery. But it's programmed as if it's another type of game: some of the scenarios are just plain stupid - and there's no reason I shouldn't have control over almost everything: from OOBs to Turn Limits to Spotting to Hero Generation. I would rarely want to play a scenario twice as written - but I really do want the option to change it easily. Even if I had time to figure out the cliche badly written scenario editor (that really is a sad joke), I'd spend it doing other, more important, things. And the popularity of LnL and ASL should certainly tell you that encouraging these kinds of options and an aftermarket in new scenarios is a huge factor in their success. If nothing changes, I'll probably play it a few more times and then never play it again. I certainly won't buy another title until I see those change.
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