Gargoil -> RE: question on turn order decisions (3/17/2014 12:36:53 AM)
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ORIGINAL: wile1411 Just wondering if it's just my imagination or can you influence the opponents choices? Sort of a hard question to ask, but here goes: Are the opponents moves decided between the player committing a move and the resolution phase? (If so, I feel this is kinda of cheating on their part as they have the extra information on what my move will be, before making their own) Or, are the opponents moves decided with the information available at the end of the action phase, but before a player commits their move? I only suspect the former as the opponents seem to make a lot of perfect moves without mis-guessing my moves. A good example is on a 4 lane Utica track and when I've out in front but running slower than the rest of the field. The opposition are right behind me and constantly on my behind pushing forwards. When approaching an easily green turn (but not in the turn) and the opposition generally would have used the straight to pulled in one lane for the overtake. They are still at least 1 length behind me. My way of handling this is to use "bash left" is anticipation of them overtaking. For my games, 100% of the time the opponents always pull back in behind me to avoid the potential bashing as they pass. This way I can always bash before each corner and they never commit to overtake that should easily be doable. Not sure if this is just a thing I'm seem of the 4 lane tracks, but it's remarkable consistent. For the larger tracks I get a lot more variation and haven't been able to find the perfect block. The way to test this would be to see if they make a different move (this time, they attempt to pass) if you do not go to bash them. My opinion is that you are seeing a "logical" move on the AI's part. Since it makes sense for you to attempt to ram them, it makes sense for them to know that and avoid it.
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