STEF78 -> RE: Building Soviet Units (3/23/2014 9:41:24 PM)
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ORIGINAL: GamesaurusRex quote:
ORIGINAL: hfarrish quote:
ORIGINAL: GamesaurusRex quote:
ORIGINAL: Basilhare Interesting exchange...with the constant command flux, I haven't saved back to may admin points to spend anyway...at least in the summer of '41 You are correct when you sense you have NO AP to waste... Do what you like with them, but as for the comments above about building Tank Corp in 42... that is the quickest way I know to get run over by the Germans. ( loki100 = "you really are missing a key tool in 1942 by not building tank corps early... that is a combination that is vital to keep any axis player worried.") Do you hear that noise ? It's the riotous laughter reverberating all the way from Berlin in response to this quote. [sm=00000289.gif] Seriously dude...you are dismissing advice from some of the most experienced players on this board. Your choice, but I wouldn't advise it. "Seriously dude..." Any player (who is playing vs a GOOD German HUMAN opponent) that doesn't understand that, in THIS campaign game simulation, under THIS simulation's programmed combat/logistics/morale/movement models in effect for the 41-42 time period, the German player can crush or encircle anything the Soviet player foolishly leaves within his grasp, cannot remotely be referred to as "experienced". So what I'm rejecting is bad advice from players who have not yet been thrashed by a capable German opponent. Did you try playing the germans againt Human? I'm clearly not the best russian player on this forum but, as I have a good knowledge of the german strengths and weaknesses, I would be happy to give you the opportunity of crushing me as SHC Any interest?
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