Gunner98 -> RE: I need a mentor/sanity check (scenario design questions)! (3/22/2014 9:38:43 AM)
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Sjgold I think your on the right track but I have not tried this sort of set up. I've opted for the multiple scenario option. You will not that in NF1 - H Hr the Soviets capture a bunch of small airports, most are civilian (a logical side) where the only fight is with the garrison unit, and the airport remains intact. In the case of Banak, it is an airbase and the whole airbase gets smoked prior to the airmobile coming in, through the magic of liberal interpretation and damn good engineers[;)] Banak will be mostly fixed and used by the Soviets in NF5- Trondheim Express. The same happens in a scenario I hope to release today, NF4- A Cold and Lonely place. The base (not much of one really) will get smoked, but will be ready to use in the next scenario. Command is really a tactical simulator/game, so I don't believe its designed for the actions you have in mind. Your set up will probably work, but you'll need to do a bit of trial and error and may it need to be abstracted. In NF-3 Dagger to the Heart, I needed to build in an abstraction by getting the player to move RPs around to adapt to the happenings in the scenario - if explained I don't see the abstractions as too much of a detractor. Don't know, some might. Sounds interesting. B
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