aspqrz02 -> RE: Some units move on their own... (3/23/2014 4:51:20 AM)
|
Some of the units that just 'appear' in the game in various places are, as others have said and/or hinted at, actually part of the in game historical convoy reinforcement system for the allies. They usually appear in places like South Africa or the Gulf, but, like the A-24 units you specifically mention, do occasionally appear elsewhere. This is the designers making it unneccessary for the the Allied Players to produce things and ship them to the front, for some very well historically documented things. I am not one of the designers and don't fully understand why some units appear in (say) San Fran or LA and then need to be manually shipped to ... wherever ... while other units appear in situ, at their historical destination ... I assume it is a designer decision to provide a good mix of historicity and free will. (I have not played enough *different* campaigns to be sure if some of these 'in situ' arrivals are only partly scripted - that is, they *always* arrive in, say, South Africa, on more or less the same date, regardless of whether the historical basis for their arrival is actually fulfilled on map or not ... as long as, in this case, South Africa is still allied controlled, of course). The above ONLY applies to my experience with the Allied side ... I cannot comment with any experience on the Japanese side, but would assume that for those Japanese units that may seem to 'appear' in situ, it is the last thing I mentioned for the Allies but applied to the Japanese (that is, the designers have mandated certain historical events/arrivals ... for their own reasons). I suspect that the above may not be of specific help, but hope it does provide *some* assistance. (There are some problems with the assumptions made by the designers, I believe ... and this may be one of them ... one of them that has always perplexed me is the rule on invading Australia [and, to a lesser extent, New Zealand and India] ... historically, at the period of maximum danger the Australian Army was, IIRC, around 14 divisions strong ... far stronger, at least as well supplied if not always fully equipped, than any possible Japanese force that could be landed, let alone supplied ... which, as far as I am aware, isn't a problem in play vs the AI, but can be in PBEM ... I assume the designers had their reasons for doing things the way they did, and this whole issue is another example, I guess) Phil
|
|
|
|