CyclopsSlayer -> RE: Game of the Month #1 - Progress updates (3/23/2014 3:41:35 PM)
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Year 5 Report (end); Only explored about 60% of the map, 25 Explorers in service. No major finds so far, Lost Ships a plenty, several debris fields including one World Destroyer. Certainly no Govt or Super Tech. Built 18 Constructors as I had 2 immediately adjacent debris fields. Concentrated on repairing the smaller and more intact ships first then retired them. Retirement has gained me so far Adv Quantum Reactors, Imp Deucalos Shields, Basic Kaldos and Imp CalDista and Imp Equinox FTL, Adv Maneuvering, and a slew of partial techs. The Construction ships have MORE than paid for themselves. Characters been very very bad to me... 1 Scientist (Foreign Spy, Demoralizing), NO Intelligence agents at all, 4 Generals, Ambassador, various ship Capt/Admirals. Leader replaced in the election by a dweeb that looks to be close to useless. Empire discovered so far run the gamut. Have 5 Free trades and 1 War I am not positioned to capitalize on yet. Conquered 4 Independents(2 Ice, 1 Volc, 1 Desert), colonized the Happiness bonus planet with a discovered Colony ship. second Colony ship lost in flight as the colony target turned out to be a Pirate Base system. Personal choice, I hate the R&D bases and deleted the designs. Redesigned the Med SP to have 10 of each lab and said good enough as that got me to capacity in each category in a more defensible package. Redesigned the Freighters and Explorers to 300+ Boarding strength to make them nearly pirate immune. Redesigned the Mine bases to have 3 extractors, only 2 Energy Collectors and 300+ Boarding. Energy - Have 400sz ships and Boskara yards built. working on larger Hulls. High Tech - Open Trade Networks under construction, Countermeasures, LRS, working on Colonization techs. Weaponry - Grabbed Logistics, Imp Off/Def and Armor for Ground. Have Starfighters up through Carriers. Have Imp Episilon Torps, working on Shockwave. EDIT: Year 8 - The little pocket empire to my South East that kept declaring War finally pissed me off so I turned to crush them. Built up a fairly heavy Fleet/Troop wave. Took 1 of their worlds fairly easy and the damned Paratis to my immediate North declared war. 2 smaller Paratis fleets started sniping Mines, while their main fleet hit my home world. They walked through a reinforced Med SP, DefBase, and 10 defending Cruiser/Carriers with WAY too much ease, sigh... By the time my fleets returned they had dropped 996K in troops versus my 446K on the ground, and Apalla was theirs. I could endeavor to fight on, but my economy is in near total collapse. Would have to scrap most of the fleets to reach tax parity. [sm=fighting0045.gif] Med SP - 30 Imp Deuc Shlds, 20 Imp Epsilon Torps, 20 Fighter Bays, 80 Armor DefBase - 30 Imp Deuc Shlds, 30 Imp Epsilon Torps, 20 Fighter bays, 120 Armor Home Fleet - 4x 750sz Carriers, 6x 400sz Cruisers. (was to be built up into Assault 3) Assault 1 - 4x Carrier (750), 6x Cap (500)anti-ship, 6x Cruiser (500)limited anti-ship, strong Ground attack, 6x Troop Ships (400)5 Troop bays. Force had 6 Armored and 24 Infantry and a General. Assault 2 - same as above @Icemania - There must be some randomizers to Pirate Personality. One of the Independents I captured late game was the site of some of the biggest battles I saw all game as 3 Pirate empires fought over control of the skies. One had at least two Capital ships sweeping through, another a Resupply with a repaired World Destroyer. All-in-all the 3 pirates seemed to have 20-30 ships between them pretty constantly in that system.
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