dgk196 -> RE: 'Ranged' anti-armor attack in 2.0? (3/23/2014 9:54:40 PM)
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Hello... Here is some information related to the instances I had mentioned. The first scenario was 'The French Stand and Fight' and involved a 'French Rifle Platoon' and a Pz IVD. The second scenario was 'The Fall of Tobruk' and involved a 'British Rifle Platoon 30' and a Pz IVD. In both instances a 'ranged' attack was conducted by the 'infantry' units against the tank. An 'assault attack' was not used in either case. Both of these resulted in the loss of one tank. I realize it may be my understanding of range is incorrect as regards the factors assigned to units. And as a result of that all of this is much ado about nothing. But, then again, maybe not. If a range factor allotment of one, is reliant on a unit to be able to 'fire' its weapon out to a distance of 250 meters (the scale of the game) then it has a range of one. And all multiples of this metric result in larger range factors for a unit. By extension then, units that cannot fire their weapons to a distance of 250 meters do not have a range of one, and must(?) conduct attacks by using 'assault'. The conditional aspect of 'where' in the hexes the attacker and the target are, certainly would be variable. But, some standard has to be used to determine ranges. And this has already been done in the game, I believe. So, on 'average' the distance from one hex to the next is 250 meters. And as such any ranged attack has to be conducted by weapons that meet that standard. Sure the 'units' might be right next to each other, but on the other hand they also could be at the extreme opposite resulting in a distance of almost 500 meters, even though they occupy adjacent hexes. So, I guess for me that is a 'circular' discussion. Having to have a constant applied to all similar situations may not be desirable. But, its the nature of the beast and pretty much has to be accepted in order to have a functional game. Is it perfect, no... but some sacrifices have to be made. I'm familiar with the standard types of 'infanty' anti-tank weapons available at the time concerned and pretty much they are 'assault' type weapons. So, I think that maybe assigning 'hard attack factors' with a range of one may not be appropriate to the era being discussed. This being said, I guess that maybe this should be added to the 'wish-list' on my part. Specifically, 'infantry' units may only conduct attacks against 'hard targets' using the assault mode of attack. Maybe this could be one of those 'options' that can be set at the start of a scenario!? Thanks for listening... Dennis
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