djoos5 -> RE: 2nd Fleet (7/31/2015 3:06:48 AM)
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ORIGINAL: Jakob Wedman How would invasions be handled? (Until they are implemented in Command.) You can handle an invasion in two ways: 1) use an abstract method by requiring player (or players) to get a certain type of ship to a designated area and have it remain within the referenced zone for a particular amount of time. This would simulate the landing. The player(s) would have to defend the ships from attack, but as long as the time is achieved, the mission is a success. This simulates the landed troops overcoming the defenses and taking their goal. Perhaps you can have a city marker change sides if successful and points scored to the side. 2) use actual units that are only available, or teleport to the area. Again, require ships to get to a referenced zone and be there for a period of time. This time, though, land units become available and need to engage enemy forces and move into another referenced area and hold it for a period of time, destroy a marker, or whatever. Again, if successful, maybe have a city marker change sides and score points. I display this in my thread: http://www.matrixgames.com/forums/tm.asp?m=3582051&mpage=1&key= Hope this helps! I might be interested in joining this game at some point.
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