Build 507 (first post-v1.03 public update) is now available (Full Version)

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Dimitris -> Build 507 (first post-v1.03 public update) is now available (4/1/2014 9:38:28 PM)

Download here: https://drive.google.com/file/d/0B205vpZC1pGmUkxpMUdqYWlsYUE/edit?usp=sharing
Mirror #1: http://1drv.ms/1lqR3d1
Mirror #2: https://dl.dropboxusercontent.com/u/50118399/UpdatePack_B507.zip

This update can be applied to any existing Command installation, from v1.00 all the way to v1.03.

Release Notes:

Fixed/Added:
-----------------
- 0000602: Mk1 Eyeball sensor
- 0002779: Added weapons to torpedo tubes do not appear.
- 0003189: Weaponry pre-fire checks addition: TSARH illumination at intercept point
- 0003882: New weapon codes for torpedoes
- 0004489: Look at torpedo counter measure values or the message in the log
- 0005116: ESM seekers on multi-seeker missiles should probably not use ESM seeker in endgame calcs?
- 0005426: SAM and AW Bug Part II
- 0005845: Radar OTH code is not implemented
- 0005844: ESM OTH detection
- 0005626: The Case of the air to air tomahawks
- 0005555: Can re-direct AIM-120C-7 after radar has gone active
- 0006225: TVM guidance issues
- 0006165: RB 15 Mk3 will not impact on land target
- 0006154: Radar-guided ASMs should not use ESM seeker for target attack
- 0006153: Seeker activation range for multiple seekers
- 0006107: ESM detection issues: LCS vs FFG 7
- 0006070: SA-3 fired at 40k target when max alt if 33k ft
- 0006025: [461] Aster 15 Homes in on warship
- 0006548: Missile illumination issue in Cape Road
- 0006376: ]480]Cannot illuminate F-35, self destructing
- 0006337: B480 Sensor Line of Sight Issues and Missile Intercepts Off.
- 0006316: [480] Shoud thee Fullbacks be seeing the SA-3 Radars
- 0006592: [484]LGB homing in without Laser Guidance
- 0006567: [483] strange SM-2 behaviour
- 0006566: [483] Torpedo Hit Whiteout
- 0006842: AARGM seeking Fulcrum's Slot Back
- 0006872: Fire Sparrow on ESM contact
- 0006879: SARH missiles through terrain
- 0006883: 'Flickering' Sonar sensor range
- 0006954: [Build 500] Ship ESM detection for non OTH seems pretty short {6nm)
- 0006963: [Build 500] Unit takes a gun shot at a uncertain target 30nm away
- 0006930: [498]EO Weapons suduced by flares
- 0006975: [B504] Buddy illumination for A-10A doesn't seem to work.
- 0006977: SA-N-6 fired at ESM contact and goes blind
- 0006998: Redirect issues: AMRAAMs and HARMs
- 0007020: Laser-armed LCS makes sim crash
- 0007021: Exception in debugger - MapRender_Tactical
- 0006499: Load Problems Related to Sound???
- 0007011: [B504] Crash when turning on radars for a F-18F with SHARP Recon pod
- 0006978: SAMs go blind as target crossed 5nm
- 0006988: Must re-establish datalinks at start of pulse (AEGIS ship fires too many SM-6)
* FIXED: ASAT impact caused a crash.
- 0001012: Datalinks are shown only episodically
- 0005323: [416] Hijack guided missiles
- 0005580: HARMs can hit moving ships that have been passive for quite some time
- 0006351: Sam's not accelerating fast enough
- 0006069: AIM-9 starts out BEHIND the firing unit
- 0005923: AS-9 Won't fire on SEAD Patrol
- 0005731: SEAD flight will continue to launch Shrikes to SAM Batallions that have already had their sensors disabled.
- 0006993: DB3k Update: Buddy Fuel Tanks for A-6 and A-7, and normal fuel tank request
- 0006995: DB3k: Norwegian and Danish MLU updates
- 0006992: AIM-120C-7 to Israel:
- 0006870: DB3k: Ukrainian Navy
- 0006626: Sovremenny Bell Shoud ESM vs. E-3 Sentry (sensor needs more bands)
- 0007025: Make SA-2/4/5 anti-missile capable
- 0007024: RB 15 Mk3 needs INS/GPS navigation
- 0007018: DB3k: 1992 F-15C Loadout Request
- 0007016: DB3k: AC-130J Update
- 0007005: Add GBU-28/C and update GBU-57 warhead
- 0007026: DB3k Update: LCS Radars
- 0007029: All seekers incl torpedo seekers need 1 sec scan interval
- 0007030: Acoustic decoys need correct tech gens
- 0007034: Some ARMs are not working properly
- 0007053: First-pass HOJ (home on jam) model
- 0007045: Adjust max firing altitude for certain weapons
- 0007044: Various SEAD issues
- 0007039: DB3k: Add K9 Thunder Mobile Artillery System
- 0007035: SEAD patrol not working properly
- 0007072: MALD issue
- 0006910: [498] Crash with scenario attached.
- 0002658: DB3k:Add (T-AGM 23) USNS Observation Island
- 0005690: DB3k: Issue with Amatola ESM
- 0006738: DB3k Update: Out of service date for ship 1466
- 0006835: MM Guiseppe Garibaldi - Prewar cruiser converted to Terrier ship
- 0006624: DB3k: TP 611 Torpedoes search after firing unit Spica is sunk
- 0006909: Flamant-class patrol vessel
- 0006970: DB3k: A-12 ECM issue
- 0006971: DB3k: Ship #922 & #2198 issues
- 0006973: DB3k: Generic Mine [Moored, Contact Fuze]
- 0006974: DB3k: F-35 Items
- 0007010: Oscar SSGN need datalink for SS-N-19, etc
- 0006997: RIM-161 SM-3 Blk IB should be ASAT capable
- 0006976: [B504] ICBMs freezing in mid air
- 0007100: [486] Redundand Crash + Down Town
- 0007122: [504] Lock up w/ larger scenarios
- 0007124: 504- Ed's Crashes
- 0005559: [430] Units ignoring mission setting transit speed settting when assigned to a support mission
- 0001510: Fighters should turn to keep SARH targets within radar arc
- 0003774: Ships should be able to detect floating mines visually
- 0003784: Strike missions need proper AAW escort behaviors
- 0003995: Seafox I vehicles run out of fuel and not showing up in Mission Editor
- 0005180: Sub Launching TLAM at -388
- 0006949: Update TCD Foudre
- 0006928: DB3k Fix: DF-25 Unit has DF-16 Missiles
- 0006851: No Pulse and Time compression button
- 0006674: DB3k; Add AGM 129A loadout to B-52H 1991
- 0006531: Yugoslavian air force requests
- 0007112: DB3k: Do the V-880M and V-880E both have fully-active radar homing seekers?
- 0007094: DB3k: Mald Fuel Issue
- 0007129: CWDB Update:ID 1157 ZPU-1 x 4 not able to engage aircraft
- 0006952: CF-101 and CF-104 Nuke loadouts
- 0006951: USS Absecon (AVP-23) (1943 - 1949)
- 0006950: DD 825 Carpenter FRAM I Upgrade (#115-#759-#760)

Includes the current (v411) versions of the DB3000 & CWDB databases. Additions since v1.03 include:

Add Ship 2525 U 206 Vinnitsya [Grisha II PR. 1124P] Ukraine Navy 1994
Add Ship 2526 U 205 Lutsk [Grisha V PR.1124M]Ukraine Navy 1994
Add Ship 2527 U 207 Uzgorod [Pauk I PR.2141.2 Molniya 2] Ukraine Navy 1996
Add Ship 2528 U 310 Zhovti Vodi [Natya I Pr.266M] Ukraine Navy 1997
Add Ship 2529 U 120 Skadovsk [Zhuk Pr.1400 Grif] Ukraine Navy 1997 (1 Navy, 10 Border Guards)
Add Ship 2530 U 402 Konstyantyn Olshanskyy [Ropucha I Pr.775] 1997
Add Ship 2531 U 762 Ilyz Azarov [Alligator Pr.1171] Ukraine Navy 1997-2006
Add Ship 2532 U 401 Kirovograd [Polnocny C Pr.773] Ukraine Navy 2002
Add Ship 2533 U 130 Hetman Sahaydachniy [Krivak III Pr.1135.5 Nerei]-Ukraine Navy 1993.
Add Ship 2534 U 330 Melitopol [Sonya Pr. 1265] Ukraine Navy 1996 x2
Add Ship 2535 U 420 Donetsk [Pomornik Pr.1232.2 Zubr] Ukraine Navy 1993
Add Ship 2536 BG 31 Bukovian [Stenka Pr.205 Tarantul Ukraine Border Guard 1992 x13 6 in service by 2013
Add Ship 2537 T-AKR 10 Cape Island (C7-S-95A, Mercury) United States Navy 1980 x4
Add Ship 2538 T-AKR 9960 Cape Race (Saudi Riyadh Class)United States Navy 1993
Add Ship 2539 T-AK 4249 Capt. Steven L. Bennett United States Navy 1997 Ex. TNT Express
Add Ship 2540 T-AGM-23 Observation Island United States Navy 1982-2014 Cobra Judy ABM
Add Ship 2541 Flamant [OPV-54 Class] Francy Navy 1997 x3
Add Mount 2483 K1 88 Main Battle Tank South Korea, 1987
Add Facility 2194 Armored Plt (K1 88 MBT x 4) South Korea Army 1987
Add Mount 2484 K1A1 Main Battle Tank 1991, South Korea
Add Facility 2195 K1A1 MBT x 4 South Korea Army 1991
Add Mount 2485 155mm/52 K-9 Thunder 1991 South Korea
Add Facility 2196 Arty Bty (155mm/52 K-9 Thunder Self-Propelled Howitzer x 6) South Korea Army 1991
Modified facility 879 "Mech Infantry to Inf Platoon). Category Mobile Personnel.
Add mount 2486 K200 KIFV APC 1986
Add Facility 2197 Mech Inf Plt(K200A1 KIFV ACP x 4) South Korea Army 1986
Add Weapon 2923 105 BK MECA F2 L48 HE AMX-10RC
Add Weapon 2921 105 BK MECA F2 L48 APFSDS-T AMX-10RC
Add Weapon 2921 105 BK MECA F2 L48 HEAT AMX-10RC
Add mount 2487 AMX-10 RC 1981, France
Add facility 2198 Armored Plt (AMX-10RC x 3) France Army 1981
Add weapon 2924 90mm F4 HE ERC-90 Sagaie
Add weapons record 7191 90mm F4 HE--ERC 90 SAGAIE 20 20
Add mount 2488 ERC-90 F4 SAGAIE 1982 France
Add Facility 2199 Plt (ERC-90 F4 SAGAIE x 3) France Army 1982
Add mount 2489 (truck, VBL) Scout Car
Add facility 2200 Vehicle (Truck, VBL x 1) France Army 1990




Sardaukar -> RE: Build 507 (first post-v1.03 public update) is now available (4/1/2014 9:52:37 PM)

Thank you! :)




sluggy2010 -> RE: Build 507 (first post-v1.03 public update) is now available (4/1/2014 10:27:18 PM)

It really is easy to see now why Harpoon used to have some quriks looking at the sheer number of variables you guys have to work with, the commitment to fixing issues really is what sets CMANO apart - greatly appreciated effort guys.





SSN754planker -> RE: Build 507 (first post-v1.03 public update) is now available (4/1/2014 11:06:44 PM)


quote:

ORIGINAL: sluggy

It really is easy to see now why Harpoon used to have some quriks looking at the sheer number of variables you guys have to work with, the commitment to fixing issues really is what sets CMANO apart - greatly appreciated effort guys.



i agree 100 percent. Things are wound so tight with this game, that one "fix" may break two other things. I am just grateful we have a dev team that loves what they do and is right on top of things.




Mgellis -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 1:30:14 AM)

So far, looks good. Thanks!




Primarchx -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 1:36:23 AM)

So this is what you guys call 'taking a break'? [:D]




Dide -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 5:36:29 AM)

Thanks [:)]




lowchi -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 7:07:38 AM)

Thank you!! [8D]




aparadox -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 11:42:06 AM)

you've been busy!! nice one[:)]




guanotwozero -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 6:03:09 PM)

Thanks guys! I guess this means 1.03 break time is over... [;)]

EDIT ===


*********
Sorry, you can't view or download this file at this time.

Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.
*********

Dang! Missed the boat! As the popularity of CMANO grows, I'll have to learn to be early or patient! [;)]




Dimitris -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 7:34:37 PM)

quote:

ORIGINAL: guanotwozero
Thanks guys! I guess this means 1.03 break time is over... [;)]


Nah, we're still off.




Firov -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 7:44:42 PM)


quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: guanotwozero
Thanks guys! I guess this means 1.03 break time is over... [;)]


Nah, we're still off.


Wait... if you guys are on break then who... or what, is releasing patches? Has the game now become so complex that it's developed a form of artificial intelligence and is now patching itself? [:D]

Also, I'm curious does this "- 0007053: First-pass HOJ (home on jam) model" mean that missiles like the AMRAAM are now capable of homing in on ECM systems that are jamming them?




Cafe -> RE: Build 507 (first post-v1.03 public update) is now available (4/2/2014 11:44:58 PM)

Appreciate the update and your continued dedication to what is the premier modern naval warfare simulation.

Keep up the good work!




riflebrigade -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 12:21:55 AM)

Can not download Build 507.

When I get to "GOOGLE DRIVE CAN'T SCAN THIS FILE FOR VIRUSES" Page and click on "DOWNLOAD ANYWAY" nothing happens.

Is there a problem with the download page?




Casinn -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 1:54:15 AM)

It exceeded the download limit apparently, try it again a bit later, I'm getting the message Guano posted also.




GBS -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 10:26:10 AM)

Got the same message yesterday and get the same one this morning. It says I may have to wait a full 24 hours. Sheesh....




Speedy2511 -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 12:04:45 PM)

The Same for me, could not download the file :(




cwemyss -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 1:29:54 PM)

Me too...

Sign of success... if you've got 25 active users this isn't going to happen. CMANO's user base looks to have outgrown Google Drive.




Dimitris -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 2:03:48 PM)

Thanks for reporting the issue guys!

We're currently uploading to alternative mirror.




Dimitris -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 2:31:26 PM)

Mirror link available (see OP). Go fetch!




Iwbtone -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 2:50:56 PM)

Finally can be downloaded [:D]




Sardaukar -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 3:51:43 PM)

I did put it into Dropbox too, just in case. [8D]

https://dl.dropboxusercontent.com/u/50118399/UpdatePack_B507.zip





Dimitris -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 4:08:16 PM)

Thank you!




Randomizer -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 4:09:08 PM)

The mirror worked, thank you!

-C




deepdive -> RE: Build 507 (first post-v1.03 public update) is now available (4/3/2014 6:41:49 PM)

Thanks soo much so far, Grreeat game!!

Bjørn




Rparr28922 -> RE: Build 507 (first post-v1.03 public update) is now available (4/4/2014 11:38:35 PM)

I don't think I made myself clear when I downloaded it and unzipped it to my game directory (I hope that's the proper way to install it, it loads but all the plays it music which sounds very static I can play for a while but then I get an error for command.exe and it shuts down.

Still it's great seeing this game being updated database wise and fixing bugs[&o] it's more or less the end user




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