ogar -> RE: Questions on a few things (4/9/2014 3:24:29 AM)
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How do you effienctly manage your formations to keep them together at all times? Sometimes I have to split them in order to advance as quickly as possible or mix / match forces. There's an option for Formation Highlight that puts a 'ring' around the units in the current formation, so you can see them more clearly. This is available in the drop-down list under Options in the header bar. There's also a button to trigger this on/off on the right hand side of the screen. Personally, I do not use this much, but maybe it can help. quote:
How do you keep your air units straight in ww2 and beyond scenarios? Depends on the scenario. Most scenarios, the air units are few enough compared to ground units that you can handle them pretty simply. Most of the time, the standard usage of Fighters on Air Superiority Fighter Bombers/Light Bombers on Combat Support works well in managing the units. If the units are tiring, they just do not rise up when called to station; "Let Harry take that one." And that helps a lot, because most of the air action is behind the scenes -- reacting to enemy movement or enemy artillery fire, harassing enemy units, responding to enemy air. So letting the engine handle that works okay most of the time. Setting some FBs/bombers on Interdiction can pay off attriting the enemy, but you need to make sure you have air equality (if not superiority) and that your ground units control a good portion of the map. Interdiction averages itself over the enemy hexes within range - so it improves as you gain more territory. Some players swear by only having air units directly bomb (in support of ground attack) instead of setting CS. This ensures the unit will participate in the attack (as opposed to waiting for Harry...) I sometimes use that when I want to assure some air support on target, but the key factor is that air bombardment/attack just aint that powerful in any one attack. It's the ongoing wearing down that really helps. Heavy bombers are usually restricted by House rules - so check those carefully. And they are great for bridge attacks - which can be very hurtful in cutting supply or reinforcement routes. I tend not to attack airfields - you'll get enough chances at enemy air in the air, I think. Although there are situations -- Warsaw Pact going to Paris for lunch, Barbarossa, ... -- where airfield attacks really are the key method. As for tracking the units, in some games I will invest in tracing the air units via spreadsheets to make sure I've always got some resting, and some ready on AS, etc. It's a real pain, but it can help. Other games, I just make a habit of checking the air units first thing in a turn, and at least twice more during the turn - to make sure their readiness is not too low (40% is too low, I find), and/or to change their assignment to/from rest.
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