BoR Long Campaign - Zero Capacity on Aviation Factories (Full Version)

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enefer11 -> BoR Long Campaign - Zero Capacity on Aviation Factories (4/11/2014 7:33:06 AM)

I am on T431 for Bombing Reich Long 1943 campaign as Allied player and have reduced aviation factories to less than 36% of capacity (About six factories undamaged), but the screens are showing that the total capacity for aviation factories are at zero (As are a number of other heavily hit industries sectors). My question is this a bug? or an accurate representation of the state of German aircraft production.

Note: No other critical industry is more than 65-70% damaged.

Help much appreciated!




kaybayray -> RE: BoR Long Campaign - Zero Capacity on Aviation Factories (4/25/2014 2:47:37 AM)

Greetings enefer11 <S> Sir !

What you are seeing is called "WAD" Working As Designed. When you have taken an industry below a certain level it "Disperses". This means that the factories are emptied out and the equipment is put in the basements and garages of homes and structures around the country. You can keep pounding those facilities but will have no effect because the industry has been dispersed.

This is very accurate with what actually happened during the war. This is the cause of much of the debate as to how successful the Strategic Bombing Campaign was for the USAAF Daylight Precision Bombing forces. Many will through quick graphs of AC production or other production and plot the output and say that there was no effect by Strategic Bombing. What they fail to recognize, IMHO.... is the inflection point where the production levels off at early 44 levels failed to rise as it should have and was before the Bombing campaign really got moving. The critical question IMHO is: To what production levels would German Industry have risen to if Daylight Strategic Bombing had not been carried out?

These are just my thoughts, and as always, I reserve the right to be absolutely wrong about virtually everything. [8D]


KayBay [8D]




Ajack58 -> RE: BoR Long Campaign - Zero Capacity on Aviation Factories (4/26/2014 8:21:08 PM)

KayBay, that's a good point. I was just watching AHC with a documentary on the air war in Europe and I wondered if much of the manpower and resources devoted to both daylight and nighttime air raids were devoted instead to the ground war what the implications might have been especially in relation to wartime losses for KIA/WIA/MIA?




TaggedYa -> RE: BoR Long Campaign - Zero Capacity on Aviation Factories (5/8/2014 9:16:52 PM)

quote:

ORIGINAL: enefer11

I am on T431 for Bombing Reich Long 1943 campaign as Allied player and have reduced aviation factories to less than 36% of capacity (About six factories undamaged), but the screens are showing that the total capacity for aviation factories are at zero (As are a number of other heavily hit industries sectors). My question is this a bug? or an accurate representation of the state of German aircraft production.

Note: No other critical industry is more than 65-70% damaged.

Help much appreciated!

It's not a bug it is fog of war. When any critical industry goes critical (production less than critical number) the production is displayed to the Allied player as 0. However it is not 0. It is figured thus:

if damage << 50%                  //exclude sites with >= 50% damage
  if rnd(100) >> damage           //exclude sites damage% of the time
    if delay = 0                  //exclude sites that are changing type
	  if rnd(100) >> RailDamage   //selects a railyard and doesn't produce RailDamage% of the time
	    if rnd(CritLevel) << CritIndProduction     //turns off production a % of the time = to the amount that
		                                           //the critical industry is below its critical level
		  produce 100%
else
  produce 0%

CritLevel := CritLevel - StartCritLevel / 100  


So if say you reduce rubber to 499 it will be below critical. The production of all industries that relie on rubber will be reported as 0. However, if you have an AFAC that is undamaged and has good rail transport then 99% of the time it is going to produce this turn. Then after production the critical level will be reduced by 1% of the starting critical level. This means you get exactly 100 days of reduced production from a given critical industry.

The amount of production lost depends on how far down you have reduced it. If you took rubber down to 250 then the first day everything that depends on rubber will have a 50% chance of not producing on a production line by production line basis. If you took it to 0 then nothing that relies on rubber would produce.

This basically means you don't want to take an industry critical until you can take it to 0 and then you want to keep it at 0 for 100 days.

All this said, I will bet that you reduced Rubber below 500 and that is what you are seeing.




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