Naval Attack (Full Version)

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DanHeute -> Naval Attack (2/7/2003 6:15:32 PM)

Hi all, i'm a french newbie.

Someone can telle me what is the best way to attack TFs if we can't select them as target ?

:confused:




Veer -> (2/7/2003 7:00:59 PM)

Depends...

What TF do you want to attack?

The AI gives CV TF's priority in attacks, everything else seems to depend on spotting and dice roll.




Feinder -> (2/7/2003 9:26:40 PM)

Welcome aboard DanHeute. Yes, please to give us a little more information.

Do you mean you have a surface task force with cruisers and destroyers, and you want it "to go kill stuff"?

or

Do you mean you have a -any- sort of taskforce, and you want it it to attack an enemy TF that is nearby?


Essentially, you can't say "Go attack this TF" (as you have discovered. But you can put friendly TFs in the area of enemy TFs, and hope they shoot at each other.

Air Combat TF - A bit easier to use, because weather and admiral permitting, they'll attack anything within (about) 8 hexes of your TF. Thunderstorms and Rain will often cancel your missions tho. Again, it's a matter of putting your carriers "near" the bad-guys and expecting them to launch. And don't forget to set your bombers on the TF actually to "Naval Attack" -and- remember to lower the Naval Search percentage slider (below the missions) to around 20%. If you set the Nav Search to 0%, you may not find anything to attack, but 20 - 30% is a good round number that will let you find most TFs and have enough bombers left over afterwards (70% of the squadron) to kill them with. Generally, most players do NOT put "React to enemy" here tho, because this usually ends with your TF chasing an enemy TF halfway back to Japan and then your precious carriers getting pasted by land-based air.

Surface Combat TF - A bit harder to get them to fight (because they have to end in the same hex as the bad-guys). You can put a couple of ships together with an aggressive admiral, set them to "React to enemy" and he's more likely to chase down an enemy TF. You've still got to point them in the right direction tho.




mogami -> React to enemy (2/7/2003 9:47:59 PM)

Hi, most surface battles in UV take place in hexes containing bases. One side sends a TF to enemy base and the base owners TF fight. Also by setting a surface TF to "react to enemy" it will move to any base in range where enemy TF move to.

Example. Japanese wish to protect Lunga from enemy TF.
He creates a surface TF at Vila and sets to "react to enemy" and "retire" During the night a USN bombardment TF moves onto Lunga. The IJN TF will react to Lunga fight and then return to Vila

To have a surface battle in the open sea both sides must have TF's end movement in same hex. TF's will not react to enemy TF's moving close by, only those that enter a base hex will trigger reaction.
Carrier TF's set to react will only react to enemy aircombat TF's
(so be carefull setting Aircombat TF's to "react to enemy" since they might move into areas you do not wish them to (LBA)




DanHeute -> (2/8/2003 4:59:08 PM)

[QUOTE]Do you mean you have a surface task force with cruisers and destroyers, and you want it "to go kill stuff"?

or

Do you mean you have a -any- sort of taskforce, and you want it it to attack an enemy TF that is nearby?[/QUOTE]

I wanted to attack this TF with bombers based nearby (Nell and Betty in Rabaul) ...

Thank you for your very good explanations.

I think besides I had not informations enough about this TF for my units attack it immediatly, because I read only a few of intelligence when i picked with my mouse on its icon. Perhaps the HQ needed to launch recon missions for a better identification before attacking ?

Excuse my poor english ... je parle beaucoup mieux le français :p




mogami -> Attacking TF's with Air groups (2/8/2003 9:23:20 PM)

Bonjour, vous faites très bon j'essayerez d'expliquer

Place airgroups on Naval attack, select altitude (set dive bombers over 10k, planes using torpedos will use the altitude you set to fly to and from target but will go down to 100 feet to attack (200 for Japanese) level bombers will fly to, attack, and return at altitude selected. below 6k they suffer extra morale loss and damage from AA. Do not use planes from groups set to attack for Naval search over 20 percent. Use scout groups (float planes or flying boats) for search. While you can not select TF's as targets if
enemy TF is in range and has no CAP or you have escorts the bombers might attack TF. (Weather, morale, training, fatigue and Air HQ all impact attacks. Also number of aircraft located at base. (You want number of aircraft to be below 50xairfield size.
Level bombers need a size 4 airfield or they can not fly extended range and at noraml range will only carry extended range loads.
Amount of supply at base is also important.

Hope this helps. Have fun.




Feinder -> (2/8/2003 11:54:01 PM)

Also Dan,

Be advised that land-based bombers (without escorts of their own) are NOT likely to attack an enemy TF that has CAP over it. So be sure that, if you've got friendly friendly fighters at the AF with your land-based bombers, to set some of them to Escort (and then set their CAP percentage to say 60%, meaning that 40% of them will act as escorts). That way, you bombers will have "little friends" when they get over target to help protect them from any enemy fighters that may be protecting the TF.

My wife speaks French, but when we were touring France, if she wasn't with me at the time, I got very good at the phrase, "Excusie moi. Moi stupid American, parles vouis English?"

(* grin *)
-F-




rich91a -> Enemy TFs meeting mid-ocean (2/9/2003 1:13:33 AM)

Hey Mogami, I've seen enemy TFs moving head to head engage in surface combat.

For example if the Allies send a Bomardment TF against a Japanese held Gili Gili and Japan sends a Bomardment TF against Port Morseby.

These two TFs, if the timing is right, will pass in the gap at night.

For me this resulted in mid-ocean Sufarce combat.

But then again you almost certainly know everything so I might have been seeing things! :cool:




dherche -> Re: React to enemy (2/10/2003 8:03:17 PM)

[QUOTE]Originally posted by Mogami
[B]Example. Japanese wish to protect Lunga from enemy TF.
He creates a surface TF at Vila and sets to "react to enemy" and "retire" During the night a USN bombardment TF moves onto Lunga. The IJN TF will react to Lunga fight and then return to Vila
[/B][/QUOTE]

DanHeute:

Actually, if 'React to enemy' is set, you need to set your retirement status to 'Patrol/Do not retire' for a TF to react. If in range, TF's will then react to defend friendly bases. The TF will automatically change its' status to 'Retirement allowed' after engaging. Check page 24 of manual (new v. 2.0) for Mission Types and their impact on movement.




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