RE: Do we want Command Modern Air / Naval Operations to be a game or more of a simulation? (Full Version)

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Dimitris -> RE: Do we want Command Modern Air / Naval Operations to be a game or more of a simulation? (4/14/2014 5:50:29 AM)

Yes, you should see it on one of the forthcoming public releases.




CaptCarnage -> RE: Do we want Command Modern Air / Naval Operations to be a game or more of a simulation? (4/17/2014 8:11:05 AM)

My thoughts on this:

For me Command is a simulation of platforms vs platforms - answering what-if questions in fictional or based-on-reality scenarios.
In that case proficiency rating is really not that much interesting to me actually. It doesn't answer the question what a platform can really do.

Of course you could let a smaller sized navy fight against a badly trained and motivated US fleet or something, but then to me the question is: how realistic is this exactly?




Dimitris -> RE: Do we want Command Modern Air / Naval Operations to be a game or more of a simulation? (4/17/2014 8:22:58 AM)

quote:

ORIGINAL: Skyhigh
Of course you could let a smaller sized navy fight against a badly trained and motivated US fleet or something, but then to me the question is: how realistic is this exactly?


Some claim that this was roughly the situation when the Soviet Black Sea fleet stood off against the US 6th fleet in the Mediterranean during the '73 Yom Kippur conflict.

(Obviously, this depends on how much one believes that USN training & morale dipped during the 70s before the rebound of the 80s. Those who like to praise Lehman and the Maritime Strategy may argue that the Soviets were actually more competitive at the time; others claim that despite the dip the USN was still on top.)




SSN754planker -> RE: Do we want Command Modern Air / Naval Operations to be a game or more of a simulation? (4/17/2014 9:03:49 PM)

The side proficiency as it is right now is good enough for me. The only other thing id like to see as far as the "human factor" is concerned is SAR missions for downed pilots. Like this:

When a plane gets shot down, the sim does a "die roll" to see if the pilot survived or not, and if so, marks the position on the map so the SAR mission could be implemented. Same i guess could happen for ship sinking...picking up survivors.




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