Shark7 -> RE: Gas station design (4/18/2014 5:37:24 AM)
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ORIGINAL: Antarian Thanks Unicorn! Finally somebody reads my question and answers it! As for the other suggestions, thanks guys, but I already figured out to turn my mines into fortresses. The pesky pirate attacks (which become RI-DONKEYLOUS in the late game) are more than enough reason. I actually lost a game to pirates when I first started playing because they nuked all my mines before I had a chance to defend. My mines regularly come equipped with multiple fighter bays ( fighters are ideal also for dealing with Ardillus attacks) beam and heavy torp weapons, lots of shielding and armour. I also build frontier monitor mines with long range sensors on my borders. Somebody in the thread said though that when a gas station is full it never runs out? Really? So a 20 ship fleet sucking fumes shows up, and gases up all month, and the level doesn't drop an ounce? Now that's kinda fake.. No, what I meant was that since I have so many fuel tanks, the station itself won't run dry if it gets into heavy combat. If your entire fleet shows up to refuel, it will suck the station dry, no doubt. However, with so many fuel tanks, you shouldn't have the station burn up all its fuel through defending itself. Fleets fuel out of cargo bays first, and then I believe they will take from the stations fuel tanks as well (though I'm not 100% sure on that one, since I don't actually sit and watch it happen...that would be as interesting as watching paint dry, LOL). And I thought I answered the cargo question by specifying putting so many cargo base on the gas station design. Guess I should have answered with a plain 'yes'.
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