Search and Rescue Downed Pilots (Full Version)

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cz6hp4 -> Search and Rescue Downed Pilots (4/19/2014 10:35:02 AM)

I was wondering whether if having a plane shot down at any point, resulting in a bailed out pilot, the ability to then dispatch S&R helos to pickup downed pilots and increase your score would be a useful addition or just an annoyance?




Pergite! -> RE: Search and Rescue Downed Pilots (4/19/2014 11:49:14 AM)

This has been discussed in numerous places before on this forum.
Making it a scenario optional would be a nice feature. As it is now its impossible to spawn pilots dynamically at not pre-determined crash sites. SAR missions are currently only scripted into certain scenarios.




ParachuteProne -> RE: Search and Rescue Downed Pilots (4/19/2014 12:08:28 PM)

Would love to see this.
Also would like to see survivors to be rescued when ships are sunk.




Mgellis -> RE: Search and Rescue Downed Pilots (4/19/2014 1:46:54 PM)


One could set up something for sunken ships...

1. Create reference points that are relative to a ship.

2. If the ship is destroyed, this trigger will spawn a teleport action--lifeboats, etc. will be teleported to the reference points. The ship, sinking, disappears eventually, and the only thing left are the lifeboats. But since the reference points have moved with the ship, the lifeboats will be where the ship was. (I guess use the 7-meter civilian boat for the lifeboat?)

I have not tested this, but it should work. One downside...you have to do the whole procedure each time for every ship where you want to have survivors if the ship is sunk.





Mgellis -> RE: Search and Rescue Downed Pilots (4/19/2014 1:54:05 PM)

One option for downed pilots...

If aircraft are only likely to be shot down over land, set up a very broad area into which a downed pilot might be teleported.

A destroyed aircraft can trigger a teleport action; a downed pilot "facility" is teleported somewhere into the large teleport-into zone. The exact arrival point is random, so you are never quite sure where the pilot will end up. Then, you have to go get him.

If the pilot's rescue radio is working, one assumes you can give him orders, etc., and rendezvous with him. If his radio is not working, make him (or her) a separate side, neutral, so that you do not know where he or she is until you get really close.

The pilot has relative reference points around him. Get a rescue helicopter close enough and it triggers another teleport--this one teleports the pilot out of the "playing area" so he looks like he has disappeared from the screen; this indicates he has been rescued. It should also trigger a Message action ("We've got him!") and a Points action so your score goes up for successfully rescuing the pilot.

Again, I have not yet tested this, but it should work.





Gunner98 -> RE: Search and Rescue Downed Pilots (4/19/2014 4:23:14 PM)

Mgellis

I like your solutions to this one. I had tried to simulate a similar issue in one of my scenarios but resorted to having the player move RPs to the area of the sunken ship. Then had a points event when a SAR helo entered the area, making the RPs relative to the ship is much much better[sm=happy0065.gif]. The life boat teleport is an additional bit which may not really add much to the scenario for the number of events needed, I think I have about 20 ships that could get whacked so that would be 40 more events - not sure. It is a cool idea though.

Thanks

BG




cwemyss -> RE: Search and Rescue Downed Pilots (4/20/2014 1:47:02 AM)

I humbly submit....
http://www.matrixgames.com/forums/tm.asp?m=3562497

I built a lot of the mechanisms mgellis suggested into this scenario, at least on the rescue side. But it's a set-piece, the whole point of the scenario IS the rescue. It would be pretty time-consuming to program the survivors spawning from shootdowns/sinkings, if the scenario was large.




Casinn -> RE: Search and Rescue Downed Pilots (4/20/2014 3:06:29 AM)

Humbly agreeing, Sandies and Jollies is a really good SAR scen




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