Green LOF through buildings.. (Full Version)

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vobbnobb -> Green LOF through buildings.. (4/22/2014 7:07:46 PM)

bug

[image]local://upfiles/46228/87BE64106AF94ED48C52284EE0572DF0.jpg[/image]




vobbnobb -> RE: Green LOF through buildings.. (4/22/2014 7:10:56 PM)

no line of fire through open building space

[image]local://upfiles/46228/3441311D9A6E457AB3B9BB3576E7BF19.jpg[/image]




mooxe -> RE: Green LOF through buildings.. (4/22/2014 8:53:43 PM)


quote:

ORIGINAL: vobbnobb

bug

[image]local://upfiles/46228/87BE64106AF94ED48C52284EE0572DF0.jpg[/image]


I don't think this is a bug. Its how the map is coded. The map is a huge collection of tiny squares. Each square has an element assigned to it. In this image, your LOS line is very very close to the corners of the windows. Now the maps graphics are not symmetrical to the coding squares which is why I think the code for window spills partially into the wall.

This could be the case for your second screenshot. However, there is more space to play with. LOS may be attainable from a different angle.




SteveMcClaire -> RE: Green LOF through buildings.. (4/22/2014 8:57:18 PM)

There are several issues in the underlying representation of CC maps that can cause these sorts of issues, and while they are annoying when they happen, they are fairly rare.

The main issue is that the representation of the game world 'beneath' the visual map is made up of square tiles. These do not always align exactly with the visual map. This can produce issues like the second one you've shown, where visually there is nothing blocking the line, but the square tile for one of those building walls is sticking out past the visual edge of the building and blocking the line of sight in game terms.

A second issue is a caveat within the game engine where units can see past obstacles they are very close to -- so in the first example the tank is nearly against the nearest wall of the building, and the game allows the tank to see 'through' the very close obstacle. I suspect that the small tile square for the window in the far wall just happens to be shifted a bit to the left of where it is, visually, on the map, allowing the tank to see out the window even though the LOS line technically looks to be crossing the wall.

I don't know if you're familiar with the 5CC map editor utility (a third-party program) for Close Combat maps? If so you might take a look at the game maps within 5CC and you'll get a better understanding of how the internal representation is not always 100% the same as the visual one -- every attempt is made, but sometimes the hand-drawn maps just do not line up perfectly with the fixed-sized square element tiles that are the smallest unit for representing terrain inside the game engine.

Steve




vobbnobb -> RE: Green LOF through buildings.. (4/22/2014 9:36:24 PM)

ok that clears things up, thanks guys.




Hetser -> RE: Green LOF through buildings.. (5/2/2014 12:12:47 AM)

Oh WOW! What map is that? ( I can hardly wait to surprise the other guy with it )

Hahhaha




vobbnobb -> RE: Green LOF through buildings.. (5/3/2014 3:53:14 AM)

It's just showing you a passing vehicle could spot the m8 HMC easy because of all the windows.




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