NZgunner -> Too many heroes (4/22/2014 7:48:36 PM)
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While I like the idea of heroes and their skill cards, there just seem to be too many of them generated. In the 3rd scenario of the German campaign, the human wave attacks from the wheat fields seemed to throw up a hero as quickly as I shot one down, and the only thing that kept me in it was my own hero with the slayer ability - but I lost as yet another Russian hero assaulted one of the VP locations leaving it as a contested melee hex at the end of the last turn. Maybe it is just this scenario with the masses of Russian units and all the shooting that the Germans get to do every turn, but the hero counters (including my own) dominated the gameplay a lot more than felt right. The Russians got one particular hero that allowed them to have a second chance at rallying everyone, which really hurt me as I'd stopped the attack in its tracks and was preparing to withdraw to the foxholes, but had to leave some squads in their starting positions because of the good order enemies close to them.
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